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C++ StateManager::Pop方法代码示例

本文整理汇总了C++中StateManager::Pop方法的典型用法代码示例。如果您正苦于以下问题:C++ StateManager::Pop方法的具体用法?C++ StateManager::Pop怎么用?C++ StateManager::Pop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateManager的用法示例。


在下文中一共展示了StateManager::Pop方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RunTest

void RunTest()
{
    StateManager stateManager;
    stateManager.Process(0);

    stateManager.Push(test1, 0);

    stateManager.Push(test2, 0);

    stateManager.Pop();

    stateManager.Pop();

}
开发者ID:lalanotlistening,项目名称:lalagame,代码行数:14,代码来源:StateTest.cpp

示例2: RunTest

void RunTest()
{
    StateManager stateManager;
//    stateManager.Process(0);

    stateManager.Push(Splash, NULL);
    stateManager.Process(NULL);

    stateManager.Pop();

}
开发者ID:lalanotlistening,项目名称:lalagame,代码行数:11,代码来源:Startup.cpp

示例3: main

//-----------------------------------------------------------------------------
// Entry point for the application.
//-----------------------------------------------------------------------------
int main ( )
{
	// Create our state manager.
	StateManager stateManager;

	// Push a new TestStateOne object into our stateManager object.
	// When we do this the state manager internally calls the
	// Init() function of the state being pushed in. 
	stateManager.Push( new TestStateOne ( ) );
	
	// The frame() function of the stateManager object calls the 
	// frame() function of the current state.  This is the place 
	// where all logical syntax will be executed. 
	stateManager.Frame();

	// The render() function of the stateManager object calls the
	// render() function of the current state.  This is the place
	// where all rendering syntax will be executed.
	stateManager.Render();

	// We now are pushing a TestStateTwo object into our stateManager 
	// object.  The testStateOne object still exist inside our
	// stateManager. Because the testStateTwo object is at the top
	// of the internal stateManager vector container, it takes focus. 
	stateManager.Push( new TestStateTwo ( ) );
	stateManager.Frame();
	stateManager.Render();

	// We now are removing the current state from stateManager.
	// This means testStateOne is back in focus.  This is where
	// any custom shutdown syntax would go.
	stateManager.Pop();

	// For demonstration purposes we are going to go ahead and 
	// push a new TestStateTwo object into the stateManager.
	stateManager.Push( new TestStateTwo ( ) );

	// By calling this function we are going to be removing both
	// the testStateOne object and the testStateTwo object from 
	// our stateManager.
	stateManager.PopAll();

	return 0;
}
开发者ID:chad-ramos,项目名称:state-machine,代码行数:47,代码来源:Main.cpp


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