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C++ StateManager::HandleEvents方法代码示例

本文整理汇总了C++中StateManager::HandleEvents方法的典型用法代码示例。如果您正苦于以下问题:C++ StateManager::HandleEvents方法的具体用法?C++ StateManager::HandleEvents怎么用?C++ StateManager::HandleEvents使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateManager的用法示例。


在下文中一共展示了StateManager::HandleEvents方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main()
{
	SetupCallbacks();

	scePowerSetClockFrequency(333, 333, 166);

	//initialize render manager
	RenderManager::InstancePtr()->Init();
	RenderManager::InstancePtr()->CollectPerformance(true);
	RenderManager::InstancePtr()->InitDebugFont();

	//set perspectives
	RenderManager::InstancePtr()->SetOrtho(0,0,0,0,0,0);
	
	//init and load sounds
	SoundManager::Instance()->Init();

	srand(time(NULL));

	//new state manager
	StateManager stateManager;
	stateManager.Init();

	RenderManager::InstancePtr()->SetClearColour(0xFF000000);

	//splash screens
	SplashScreen *screen = new SplashScreen(TextureHelper::Instance()->GetTexture(TextureHelper::Genesis),0,0,480,272,3);
	screen->ShowSplash();
	delete screen;
	SplashScreen *screen2 = new SplashScreen(TextureHelper::Instance()->GetTexture(TextureHelper::PspTeam),0,0,424,72,3);
	screen2->ShowSplash();
	delete screen2;

	RenderManager::InstancePtr()->SetClearColour(0xFFF5B783);

	//new active state
	StateMenu *statePlay = new StateMenu();
	statePlay->Init();
	stateManager.ChangeState(statePlay);

	//trun
	while ( stateManager.Running() )
	{
		stateManager.HandleEvents();
		stateManager.Update();
		stateManager.Draw();
	}

	sceGuTerm();			// Terminating the Graphics System
	sceKernelExitGame();	// Quits Application

	return 0;
}
开发者ID:DragonNeos,项目名称:lamecraft,代码行数:53,代码来源:Lamecraft.cpp


注:本文中的StateManager::HandleEvents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。