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C++ SkyBox::LoadCubeMap方法代码示例

本文整理汇总了C++中SkyBox::LoadCubeMap方法的典型用法代码示例。如果您正苦于以下问题:C++ SkyBox::LoadCubeMap方法的具体用法?C++ SkyBox::LoadCubeMap怎么用?C++ SkyBox::LoadCubeMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkyBox的用法示例。


在下文中一共展示了SkyBox::LoadCubeMap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int , char**)
{
	int width = 1280, height = 760;
	Display mainWindow(width, height, "DEngine");
	//mainWindow.ShowCursor(false);
	mainWindow.WrapMouse(false);

	glm::vec3 lightPosition(-4.0f, 8.0f, -6.0f);
	Light sun(lightPosition, glm::vec3(1.0f, 1.0f, 1.0f), DIRECTIONAL_LIGHT);

	Camera camera(glm::vec3(0.0f, 2.0f, 1.0f));
	camera.SetCameraMode(FLY);
	

	Shader simpleProgram;
	simpleProgram.LoadShaders("./SHADERS/SOURCE/NoNormal_vs.glsl",
		"./SHADERS/SOURCE/NoNormal_fs.glsl");

	Shader skyBoxShaders;
	skyBoxShaders.LoadShaders("./SHADERS/SOURCE/skyBox_vs.glsl",
		"./SHADERS/SOURCE/skyBox_fs.glsl");
	Shader shadowShaders;
	shadowShaders.LoadShaders("./SHADERS/SOURCE/ShadowDepth_vs.glsl",
		"./SHADERS/SOURCE/ShadowDepth_fs.glsl");

	EventListener eventListener(&mainWindow, &camera, &simpleProgram);

	SkyBox sky;
	sky.LoadCubeMap("./Models/skybox");
	
	Model box;
	box.LoadModelFromFile(".\\Models\\Box.obj");
	box.TranslateModel(glm::vec3(0.0f, 2.0f, 0.0f));
	box.meshes[0].AddTexture("./Models/textures/154.png", textureType::DIFFUSE_MAP);
	box.meshes[0].AddTexture("./Models/textures/154_norm.png", textureType::NORMAL_MAP);
	box.meshes[0].AddTexture("./Models/textures/154s.png", textureType::SPECULAR_MAP);
	box.TranslateModel(glm::vec3(0.0f, -0.5f, -2.0f));

	Model floor;
	floor.LoadModelFromFile("./Models/Plane/plane.obj");
	floor.meshes[0].AddTexture("./Models/textures/196.png", textureType::DIFFUSE_MAP);
	floor.meshes[0].AddTexture("./Models/textures/196_norm.png", textureType::NORMAL_MAP);
	floor.meshes[0].AddTexture("./Models/textures/196s.png", textureType::SPECULAR_MAP);
	floor.TranslateModel(glm::vec3(0.0f, -2.0f, 0.0f));
	Clock clock;
	
	while (!mainWindow.isClosed)
	{
		eventListener.Listen();
		clock.NewFrame();

//DRAWING SCENE TO SHADOWMAP		
		//sun.StartDrawingShadows(shadowShaders.programID);
		//
		//glCullFace(GL_FRONT);
		////nanosuit.Draw(&mainWindow, camera, &sun, shadowShaders);
		//box.Draw(&mainWindow, camera, &sun, shadowShaders);
		//floor.Draw(&mainWindow, camera, &sun, shadowShaders);
		//
		//sun.StopDrawingShadows();
		//
		//glCullFace(GL_BACK);
		//glViewport(0, 0, width, height);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

//NORMAL DRAWING SCENE		
		simpleProgram.UseProgram();
		glUniformMatrix4fv(glGetUniformLocation(simpleProgram.programID, "lightSpaceMatrix"), 1, GL_FALSE, glm::value_ptr(sun.shadowMatrix));
		glUniform1f(glGetUniformLocation(simpleProgram.programID, "time"), clock.time);
		
		//glActiveTexture(GL_TEXTURE15);
		//glBindTexture(GL_TEXTURE_2D, sun.shadowTexture.textureID);
		//glUniform1i(glGetUniformLocation(simpleProgram.programID, "depth_map"), 15);
		
		
		floor.Draw(&mainWindow, camera, &sun, simpleProgram);
		box.Draw(&mainWindow, camera, &sun, simpleProgram);
		//sky.Draw(&mainWindow, camera, skyBoxShaders);

		camera.Update(clock.deltaTime);
		mainWindow.Update();
	}

	return 0;
}
开发者ID:JacobDomagala,项目名称:DEngine,代码行数:85,代码来源:Main.cpp


注:本文中的SkyBox::LoadCubeMap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。