当前位置: 首页>>代码示例>>C++>>正文


C++ SkyBox::GetStrips方法代码示例

本文整理汇总了C++中SkyBox::GetStrips方法的典型用法代码示例。如果您正苦于以下问题:C++ SkyBox::GetStrips方法的具体用法?C++ SkyBox::GetStrips怎么用?C++ SkyBox::GetStrips使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkyBox的用法示例。


在下文中一共展示了SkyBox::GetStrips方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateSkyBox

void DxManager::CreateSkyBox(string texture)
{
	if(this->skybox)
		delete this->skybox;

	SkyBox* sb = new SkyBox(this->camera->getPosition(), 10, 10);
	MeshStrip* strip = sb->GetStrips()->get(0);

	// Create the desc for the buffer
	BUFFER_INIT_DESC BufferDesc;
	BufferDesc.ElementSize = sizeof(Vertex);
	BufferDesc.InitData = strip->getVerts();
	BufferDesc.NumElements = strip->getNrOfVerts();
	BufferDesc.Type = VERTEX_BUFFER;
	BufferDesc.Usage = BUFFER_DEFAULT;

	// Create the buffer
	Buffer* VertexBuffer = new Buffer();
	if(FAILED(VertexBuffer->Init(this->Dx_Device, this->Dx_DeviceContext, BufferDesc)))
		MaloW::Debug("Failed to init skybox");



	BUFFER_INIT_DESC indiceBufferDesc;
	indiceBufferDesc.ElementSize = sizeof(int);
	indiceBufferDesc.InitData = strip->getIndicies();
	indiceBufferDesc.NumElements = strip->getNrOfIndicies();
	indiceBufferDesc.Type = INDEX_BUFFER;
	indiceBufferDesc.Usage = BUFFER_DEFAULT;

	Buffer* IndexBuffer = new Buffer();

	if(FAILED(IndexBuffer->Init(this->Dx_Device, this->Dx_DeviceContext, indiceBufferDesc)))
		MaloW::Debug("Failed to init skybox");

	D3DX11_IMAGE_LOAD_INFO loadSMInfo;
	loadSMInfo.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;

	ID3D11Texture2D* SMTexture = 0;
	D3DX11CreateTextureFromFile(this->Dx_Device, texture.c_str(), 
		&loadSMInfo, 0, (ID3D11Resource**)&SMTexture, 0);


	D3D11_TEXTURE2D_DESC SMTextureDesc;
	SMTexture->GetDesc(&SMTextureDesc);

	D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
	SMViewDesc.Format = SMTextureDesc.Format;
	SMViewDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURECUBE;
	SMViewDesc.TextureCube.MipLevels = SMTextureDesc.MipLevels;
	SMViewDesc.TextureCube.MostDetailedMip = 0;
	ID3D11ShaderResourceView* text;
	this->Dx_Device->CreateShaderResourceView(SMTexture, &SMViewDesc, &text);

	SMTexture->Release();

	Object3D* ro = new Object3D(VertexBuffer, IndexBuffer, text, sb->GetTopology());
	strip->SetRenderObject(ro);

	this->skybox = sb;
}
开发者ID:Malow,项目名称:SimCraft,代码行数:61,代码来源:DxManager.cpp


注:本文中的SkyBox::GetStrips方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。