本文整理汇总了C++中SkyBox::Draw方法的典型用法代码示例。如果您正苦于以下问题:C++ SkyBox::Draw方法的具体用法?C++ SkyBox::Draw怎么用?C++ SkyBox::Draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkyBox
的用法示例。
在下文中一共展示了SkyBox::Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
// Draw function, I don't know or care that much about what's going on here, as long as it works
void Main::Draw()
{
mDirect3D->GetDevCon()->ClearRenderTargetView(mDirect3D->GetRTView(), reinterpret_cast<const float*>(&Colors::Cyan));
mDirect3D->GetDevCon()->ClearDepthStencilView(mDirect3D->GetDSView(), D3D11_CLEAR_DEPTH|D3D11_CLEAR_STENCIL, 1.0f, 0);
float blendFactor[] = {0.0f, 0.0f, 0.0f, 0.0f};
mDirect3D->GetDevCon()->RSSetState(0);
mDirect3D->GetDevCon()->OMSetDepthStencilState(0, 0);
mDirect3D->GetDevCon()->OMSetBlendState(0, blendFactor, 0xffffffff);
mGame->Draw(mDirect3D->GetDevCon());
mSkyBox->Draw(mDirect3D->GetDevCon(), mGame->GetPlayerCam());
// If the text isn't drawn last, objects in the world might hide it
Text->Draw();
mDirect3D->GetSwapChain()->Present(1, 0);
}