本文整理汇总了C++中SkPaint::isAutohinted方法的典型用法代码示例。如果您正苦于以下问题:C++ SkPaint::isAutohinted方法的具体用法?C++ SkPaint::isAutohinted怎么用?C++ SkPaint::isAutohinted使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkPaint
的用法示例。
在下文中一共展示了SkPaint::isAutohinted方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Make
sk_sp<SkFont> SkFont::Testing_CreateFromPaint(const SkPaint& paint) {
uint32_t flags = 0;
if (paint.isVerticalText()) {
flags |= kVertical_Flag;
}
if (paint.isEmbeddedBitmapText()) {
flags |= kEmbeddedBitmaps_Flag;
}
if (paint.getFlags() & SkPaint::kGenA8FromLCD_Flag) {
flags |= kGenA8FromLCD_Flag;
}
if (paint.isFakeBoldText()) {
flags |= kEmbolden_Flag;
}
if (SkPaint::kFull_Hinting == paint.getHinting()) {
flags |= kEnableByteCodeHints_Flag;
}
if (paint.isAutohinted()) {
flags |= kEnableAutoHints_Flag;
}
if (paint.isSubpixelText() || paint.isLinearText()) {
// this is our default
} else {
flags |= kUseNonlinearMetrics_Flag;
}
MaskType maskType = SkFont::kBW_MaskType;
if (paint.isAntiAlias()) {
maskType = paint.isLCDRenderText() ? kLCD_MaskType : kA8_MaskType;
}
return Make(sk_ref_sp(paint.getTypeface()), paint.getTextSize(), paint.getTextScaleX(),
paint.getTextSkewX(), maskType, flags);
}
示例2: stringForSkPaintFlags
String LoggingCanvas::stringForSkPaintFlags(const SkPaint& paint)
{
if (!paint.getFlags())
return "none";
String flagsString = "";
appendFlagToString(&flagsString, paint.isAntiAlias(), "AntiAlias");
appendFlagToString(&flagsString, paint.isDither(), "Dither");
appendFlagToString(&flagsString, paint.isUnderlineText(), "UnderlinText");
appendFlagToString(&flagsString, paint.isStrikeThruText(), "StrikeThruText");
appendFlagToString(&flagsString, paint.isFakeBoldText(), "FakeBoldText");
appendFlagToString(&flagsString, paint.isLinearText(), "LinearText");
appendFlagToString(&flagsString, paint.isSubpixelText(), "SubpixelText");
appendFlagToString(&flagsString, paint.isDevKernText(), "DevKernText");
appendFlagToString(&flagsString, paint.isLCDRenderText(), "LCDRenderText");
appendFlagToString(&flagsString, paint.isEmbeddedBitmapText(), "EmbeddedBitmapText");
appendFlagToString(&flagsString, paint.isAutohinted(), "Autohinted");
appendFlagToString(&flagsString, paint.isVerticalText(), "VerticalText");
appendFlagToString(&flagsString, paint.getFlags() & SkPaint::kGenA8FromLCD_Flag, "GenA8FromLCD");
return flagsString;
}
示例3: platformInit
void SimpleFontData::platformInit() {
if (!m_platformData.size()) {
m_fontMetrics.reset();
m_avgCharWidth = 0;
m_maxCharWidth = 0;
return;
}
SkPaint paint;
SkPaint::FontMetrics metrics;
m_platformData.setupPaint(&paint);
paint.getFontMetrics(&metrics);
SkTypeface* face = paint.getTypeface();
ASSERT(face);
int vdmxAscent = 0, vdmxDescent = 0;
bool isVDMXValid = false;
#if OS(LINUX) || OS(ANDROID)
// Manually digging up VDMX metrics is only applicable when bytecode hinting
// using FreeType. With GDI, the metrics will already have taken this into
// account (as needed). With DirectWrite or CoreText, no bytecode hinting is
// ever done. This code should be pushed into FreeType (hinted font metrics).
static const uint32_t vdmxTag = SkSetFourByteTag('V', 'D', 'M', 'X');
int pixelSize = m_platformData.size() + 0.5;
if (!paint.isAutohinted() &&
(paint.getHinting() == SkPaint::kFull_Hinting ||
paint.getHinting() == SkPaint::kNormal_Hinting)) {
size_t vdmxSize = face->getTableSize(vdmxTag);
if (vdmxSize && vdmxSize < maxVDMXTableSize) {
uint8_t* vdmxTable = (uint8_t*)fastMalloc(vdmxSize);
if (vdmxTable &&
face->getTableData(vdmxTag, 0, vdmxSize, vdmxTable) == vdmxSize &&
parseVDMX(&vdmxAscent, &vdmxDescent, vdmxTable, vdmxSize, pixelSize))
isVDMXValid = true;
fastFree(vdmxTable);
}
}
#endif
float ascent;
float descent;
// Beware those who step here: This code is designed to match Win32 font
// metrics *exactly* (except the adjustment of ascent/descent on
// Linux/Android).
if (isVDMXValid) {
ascent = vdmxAscent;
descent = -vdmxDescent;
} else {
ascent = SkScalarRoundToInt(-metrics.fAscent);
descent = SkScalarRoundToInt(metrics.fDescent);
#if OS(LINUX) || OS(ANDROID)
// When subpixel positioning is enabled, if the descent is rounded down, the
// descent part of the glyph may be truncated when displayed in a 'overflow:
// hidden' container. To avoid that, borrow 1 unit from the ascent when
// possible.
// FIXME: This can be removed if sub-pixel ascent/descent is supported.
if (platformData().fontRenderStyle().useSubpixelPositioning &&
descent < SkScalarToFloat(metrics.fDescent) && ascent >= 1) {
++descent;
--ascent;
}
#endif
}
m_fontMetrics.setAscent(ascent);
m_fontMetrics.setDescent(descent);
float xHeight;
if (metrics.fXHeight) {
xHeight = metrics.fXHeight;
m_fontMetrics.setXHeight(xHeight);
} else {
xHeight = ascent * 0.56; // Best guess from Windows font metrics.
m_fontMetrics.setXHeight(xHeight);
m_fontMetrics.setHasXHeight(false);
}
float lineGap = SkScalarToFloat(metrics.fLeading);
m_fontMetrics.setLineGap(lineGap);
m_fontMetrics.setLineSpacing(lroundf(ascent) + lroundf(descent) +
lroundf(lineGap));
SkScalar underlineThickness, underlinePosition;
if (metrics.hasUnderlineThickness(&underlineThickness) &&
metrics.hasUnderlinePosition(&underlinePosition)) {
m_fontMetrics.setUnderlineThickness(SkScalarToFloat(underlineThickness));
m_fontMetrics.setUnderlinePosition(SkScalarToFloat(-underlinePosition));
}
if (platformData().orientation() == Vertical &&
!isTextOrientationFallback()) {
static const uint32_t vheaTag = SkSetFourByteTag('v', 'h', 'e', 'a');
static const uint32_t vorgTag = SkSetFourByteTag('V', 'O', 'R', 'G');
size_t vheaSize = face->getTableSize(vheaTag);
size_t vorgSize = face->getTableSize(vorgTag);
if ((vheaSize > 0) || (vorgSize > 0))
m_hasVerticalGlyphs = true;
//.........这里部分代码省略.........
示例4: is_enable_auto_hints
static bool is_enable_auto_hints(const SkPaint& paint) {
return paint.isAutohinted();
}