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C++ SkAnimateMaker::postOnEnd方法代码示例

本文整理汇总了C++中SkAnimateMaker::postOnEnd方法的典型用法代码示例。如果您正苦于以下问题:C++ SkAnimateMaker::postOnEnd方法的具体用法?C++ SkAnimateMaker::postOnEnd怎么用?C++ SkAnimateMaker::postOnEnd使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkAnimateMaker的用法示例。


在下文中一共展示了SkAnimateMaker::postOnEnd方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: interpolate

bool SkApply::interpolate(SkAnimateMaker& maker, SkMSec rawTime) {
    if (fActive == NULL)
        return false;
    bool result = false;
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
    SkMSec time = maker.getAppTime();
    if (lastTime == (SkMSec) -1)
        lastTime = rawTime - 1;
    if (fActive != NULL && 
        strcmp(id, "a3") == 0 && rawTime > lastTime) {
        lastTime += 1000;
        SkString debugOut;
        debugOut.appendS32(time - maker.fDebugTimeBase);
        debugOut.append(" apply id=");
        debugOut.append(_id);
        debugOut.append("; ");
        debugOut.append(fActive->fAnimators[0]->_id);
        debugOut.append("=");
        debugOut.appendS32(rawTime - fActive->fState[0].fStartTime);
        debugOut.append(")");
        SkDebugf("%s\n", debugOut.c_str());
    }
#endif
    fActive->start();
    if (restore)
        fActive->initializeSave();
    int animators = fActive->fAnimators.count();
    for (int inner = 0; inner < animators; inner++) {
        SkAnimateBase* animate = fActive->fAnimators[inner];
        if (animate->fChanged) {
            animate->fChanged = false;
            animate->fStart = rawTime;
    //      SkTypedArray values;
    //      int count = animate->fValues.count();
    //      values.setCount(count);
    //      memcpy(values.begin(), animate->fValues.begin(), sizeof(SkOperand) * count);
            animate->onEndElement(maker);
    //      if (memcmp(values.begin(), animate->fValues.begin(), sizeof(SkOperand) * count) != 0) {
                fActive->append(this);
                fActive->start();
    //      }
        }
        SkMSec time = fActive->getTime(rawTime, inner);
        SkActive::SkState& state = fActive->fState[inner];
        if (SkMSec_LT(rawTime, state.fStartTime)) {
            if (fEnabling) {
                animate->fDelayed = true;
                maker.delayEnable(this, state.fStartTime);
            }
            continue;
        } else
            animate->fDelayed = false;
        SkMSec innerTime = fLastTime = state.getRelativeTime(time);
        if (restore) 
            fActive->restoreInterpolatorValues(inner);
        if (animate->fReset) {
            if (transition != SkApply::kTransition_reverse) {
                if (SkMSec_LT(state.fBegin + state.fDuration, innerTime)) {
                    if (animate->fResetPending) {
                        innerTime = 0;
                        animate->fResetPending = false;
                    } else
                        continue;
                }
            } else if (innerTime == 0) {
                    if (animate->fResetPending) {
                        innerTime = state.fBegin + state.fDuration;
                        animate->fResetPending = false;
                    } else
                        continue;
            }
        }
        int count = animate->components();
        SkAutoSTMalloc<16, SkOperand> values(count);
        SkInterpolatorBase::Result interpResult = fActive->fInterpolators[inner]->timeToValues(
            innerTime, values.get());
        result |= (interpResult != SkInterpolatorBase::kFreezeEnd_Result);
        if ((transition != SkApply::kTransition_reverse && interpResult == SkInterpolatorBase::kFreezeEnd_Result ||
                transition == SkApply::kTransition_reverse && fLastTime == 0) && state.fUnpostedEndEvent) {
//          SkDEBUGF(("interpolate: post on end\n"));
            state.fUnpostedEndEvent = false;
            maker.postOnEnd(animate, state.fBegin + state.fDuration);
            maker.fAdjustedStart = 0;    // !!! left over from synchronizing animation days, undoubtably out of date (and broken)
        }
        if (animate->formula.size() > 0) {
            if (fLastTime > animate->dur)
                fLastTime = animate->dur;
            SkTypedArray formulaValues;
            formulaValues.setCount(count);
            bool success = animate->fFieldInfo->setValue(maker, &formulaValues, 0, 0, NULL, 
                animate->getValuesType(), animate->formula);
            SkASSERT(success);
            if (restore)
                save(inner); // save existing value
            applyValues(inner, formulaValues.begin(), count, animate->getValuesType(), innerTime);
        } else {
            if (restore)
                save(inner); // save existing value
            applyValues(inner, values.get(), count, animate->getValuesType(), innerTime);
        }
//.........这里部分代码省略.........
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