本文整理汇总了C++中SerializedGameData::PopContainer方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializedGameData::PopContainer方法的具体用法?C++ SerializedGameData::PopContainer怎么用?C++ SerializedGameData::PopContainer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SerializedGameData
的用法示例。
在下文中一共展示了SerializedGameData::PopContainer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: nofActiveSoldier
nofAttacker::nofAttacker(SerializedGameData& sgd, const unsigned obj_id) : nofActiveSoldier(sgd, obj_id)
{
if(state != STATE_WALKINGHOME && state != STATE_FIGUREWORK)
{
attacked_goal = sgd.PopObject<nobBaseMilitary>(GOT_UNKNOWN);
mayBeHunted = sgd.PopBool();
sgd.PopContainer(canPlayerSendAggDefender);
RTTR_Assert(canPlayerSendAggDefender.size() == gwg->GetNumPlayers());
huntingDefender = sgd.PopObject<nofAggressiveDefender>(GOT_NOF_AGGRESSIVEDEFENDER);
radius = sgd.PopUnsignedShort();
if(state == STATE_ATTACKING_WAITINGFORDEFENDER)
blocking_event = sgd.PopEvent();
else
blocking_event = nullptr;
harborPos = sgd.PopMapPoint();
shipPos = sgd.PopMapPoint();
ship_obj_id = sgd.PopUnsignedInt();
} else
{
attacked_goal = nullptr;
mayBeHunted = false;
canPlayerSendAggDefender.resize(gwg->GetNumPlayers(), 2);
huntingDefender = nullptr;
radius = 0;
blocking_event = nullptr;
harborPos = MapPoint::Invalid();
shipPos = MapPoint::Invalid(); //-V656
ship_obj_id = 0;
}
}
示例2: start
TradePath::TradePath(SerializedGameData& sgd): start(sgd.PopMapPoint()), goal(sgd.PopMapPoint()), route(sgd.PopContainer(route)){}