本文整理汇总了C++中SerializedGameData::GetGameDataVersion方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializedGameData::GetGameDataVersion方法的具体用法?C++ SerializedGameData::GetGameDataVersion怎么用?C++ SerializedGameData::GetGameDataVersion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SerializedGameData
的用法示例。
在下文中一共展示了SerializedGameData::GetGameDataVersion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void BuildingRegister::Deserialize2(SerializedGameData& sgd)
{
if(sgd.GetGameDataVersion() < 2)
{
for(unsigned i = 0; i < 30; ++i)
sgd.PopObjectContainer(buildings[i], GOT_NOB_USUAL);
sgd.PopObjectContainer(building_sites, GOT_BUILDINGSITE);
sgd.PopObjectContainer(military_buildings, GOT_NOB_MILITARY);
}
}
示例2: Deserialize
void BuildingRegister::Deserialize(SerializedGameData& sgd)
{
sgd.PopObjectContainer(warehouses, GOT_UNKNOWN);
sgd.PopObjectContainer(harbors, GOT_NOB_HARBORBUILDING);
if(sgd.GetGameDataVersion() >= 2)
{
for(auto& building : buildings)
sgd.PopObjectContainer(building, GOT_NOB_USUAL);
sgd.PopObjectContainer(building_sites, GOT_BUILDINGSITE);
sgd.PopObjectContainer(military_buildings, GOT_NOB_MILITARY);
}
}