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C++ RenderBoxModelObject::removeChild方法代码示例

本文整理汇总了C++中RenderBoxModelObject::removeChild方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderBoxModelObject::removeChild方法的具体用法?C++ RenderBoxModelObject::removeChild怎么用?C++ RenderBoxModelObject::removeChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RenderBoxModelObject的用法示例。


在下文中一共展示了RenderBoxModelObject::removeChild方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: flowThreadDescendantInserted

void RenderMultiColumnFlowThread::flowThreadDescendantInserted(RenderObject* descendant)
{
    if (gShiftingSpanner || m_beingEvacuated || descendant->isInFlowRenderFlowThread())
        return;
    RenderObject* subtreeRoot = descendant;
    for (; descendant; descendant = (descendant ? descendant->nextInPreOrder(subtreeRoot) : nullptr)) {
        if (descendant->isRenderMultiColumnSpannerPlaceholder()) {
            // A spanner's placeholder has been inserted. The actual spanner renderer is moved from
            // where it would otherwise occur (if it weren't a spanner) to becoming a sibling of the
            // column sets.
            RenderMultiColumnSpannerPlaceholder* placeholder = toRenderMultiColumnSpannerPlaceholder(descendant);
            if (placeholder->flowThread() != this) {
                // This isn't our spanner! It shifted here from an ancestor multicolumn block. It's going to end up
                // becoming our spanner instead, but for it to do that we first have to nuke the original spanner,
                // and get the spanner content back into this flow thread.
                RenderBox* spanner = placeholder->spanner();

                // Get info for the move of the original content back into our flow thread.
                RenderBoxModelObject* placeholderParent = toRenderBoxModelObject(placeholder->parent());

                // We have to nuke the placeholder, since the ancestor already lost the mapping to it when
                // we shifted the placeholder down into this flow thread.
                RenderObject* placeholderNextSibling = placeholderParent->removeChild(*placeholder);

                // Get the ancestor multicolumn flow thread to clean up its mess.
                RenderBlockFlow* ancestorBlock = toRenderBlockFlow(spanner->parent());
                ancestorBlock->multiColumnFlowThread()->flowThreadRelativeWillBeRemoved(spanner);

                // Now move the original content into our flow thread. It will end up calling flowThreadDescendantInserted
                // on the new content only, and everything will get set up properly.
                ancestorBlock->moveChildTo(placeholderParent, spanner, placeholderNextSibling, true);

                // Advance descendant.
                descendant = placeholderNextSibling;

                // If the spanner was the subtree root, then we're done, since there is nothing else left to insert.
                if (!descendant)
                    return;

                // Now that we have done this, we can continue past the spanning content, since we advanced
                // descendant already.
                if (descendant)
                    descendant = descendant->previousInPreOrder(subtreeRoot);

                continue;
            }

            ASSERT(!m_spannerMap.get(placeholder->spanner()));
            m_spannerMap.add(placeholder->spanner(), placeholder);
            ASSERT(!placeholder->firstChild()); // There should be no children here, but if there are, we ought to skip them.
            continue;
        }
        RenderBlockFlow* multicolContainer = multiColumnBlockFlow();
        RenderObject* nextRendererInFlowThread = descendant->nextInPreOrderAfterChildren(this);
        RenderObject* insertBeforeMulticolChild = nullptr;
        if (isValidColumnSpanner(this, descendant)) {
            // This is a spanner (column-span:all). Such renderers are moved from where they would
            // otherwise occur in the render tree to becoming a direct child of the multicol container,
            // so that they live among the column sets. This simplifies the layout implementation, and
            // basically just relies on regular block layout done by the RenderBlockFlow that
            // establishes the multicol container.
            RenderBlockFlow* container = toRenderBlockFlow(descendant->parent());
            RenderMultiColumnSet* setToSplit = nullptr;
            if (nextRendererInFlowThread) {
                setToSplit = findSetRendering(descendant);
                if (setToSplit) {
                    setToSplit->setNeedsLayout();
                    insertBeforeMulticolChild = setToSplit->nextSibling();
                }
            }
            // Moving a spanner's renderer so that it becomes a sibling of the column sets requires us
            // to insert an anonymous placeholder in the tree where the spanner's renderer otherwise
            // would have been. This is needed for a two reasons: We need a way of separating inline
            // content before and after the spanner, so that it becomes separate line boxes. Secondly,
            // this placeholder serves as a break point for column sets, so that, when encountered, we
            // end flowing one column set and move to the next one.
            RenderMultiColumnSpannerPlaceholder* placeholder = RenderMultiColumnSpannerPlaceholder::createAnonymous(this, toRenderBox(descendant), &container->style());
            container->addChild(placeholder, descendant->nextSibling());
            container->removeChild(*descendant);

            // This is a guard to stop an ancestor flow thread from processing the spanner.
            gShiftingSpanner = true;
            multicolContainer->RenderBlock::addChild(descendant, insertBeforeMulticolChild);
            gShiftingSpanner = false;

            // The spanner has now been moved out from the flow thread, but we don't want to
            // examine its children anyway. They are all part of the spanner and shouldn't trigger
            // creation of column sets or anything like that. Continue at its original position in
            // the tree, i.e. where the placeholder was just put.
            if (subtreeRoot == descendant)
                subtreeRoot = placeholder;
            descendant = placeholder;
        } else {
            // This is regular multicol content, i.e. not part of a spanner.
            if (nextRendererInFlowThread && nextRendererInFlowThread->isRenderMultiColumnSpannerPlaceholder()) {
                // Inserted right before a spanner. Is there a set for us there?
                RenderMultiColumnSpannerPlaceholder* placeholder = toRenderMultiColumnSpannerPlaceholder(nextRendererInFlowThread);
                if (RenderObject* previous = placeholder->spanner()->previousSibling()) {
                    if (previous->isRenderMultiColumnSet())
                        continue; // There's already a set there. Nothing to do.
//.........这里部分代码省略.........
开发者ID:dreamsxin,项目名称:WebCore,代码行数:101,代码来源:RenderMultiColumnFlowThread.cpp


注:本文中的RenderBoxModelObject::removeChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。