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C++ RenderBoxModelObject::node方法代码示例

本文整理汇总了C++中RenderBoxModelObject::node方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderBoxModelObject::node方法的具体用法?C++ RenderBoxModelObject::node怎么用?C++ RenderBoxModelObject::node使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RenderBoxModelObject的用法示例。


在下文中一共展示了RenderBoxModelObject::node方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: toElement

WebRenderLayer::WebRenderLayer(RenderLayer* layer)
{
    RenderBoxModelObject* renderer = layer->renderer();

    m_renderObjectName = renderer->renderName();

    if (Node* node = renderer->node()) {
        if (node->isElementNode()) {
            Element* element = toElement(node);
            m_elementTagName = element->tagName();
            m_elementID = element->getIdAttribute();
            if (element->isStyledElement() && element->hasClass()) {
                StyledElement* styledElement = static_cast<StyledElement*>(element);
                if (size_t classNameCount = styledElement->classNames().size()) {
                    m_elementClassNames = MutableArray::create();
                    for (size_t i = 0; i < classNameCount; ++i)
                        m_elementClassNames->append(WebString::create(styledElement->classNames()[i]).get());
                }
            }

        }
    }

    m_isReflection = layer->isReflection();

#if USE(ACCELERATED_COMPOSITING)
    if (layer->isComposited()) {
        RenderLayerBacking* backing = layer->backing();
        m_isClipping = backing->hasClippingLayer();
        m_isClipped = backing->hasAncestorClippingLayer();
        switch (backing->compositingLayerType()) {
        case NormalCompositingLayer:
            m_compositingLayerType = Normal;
            break;
        case TiledCompositingLayer:
            m_compositingLayerType = Tiled;
            break;
        case MediaCompositingLayer:
            m_compositingLayerType = Media;
            break;
        case ContainerCompositingLayer:
            m_compositingLayerType = Container;
            break;
        }
    } else {
#endif
        m_isClipping = false;
        m_isClipped = false;
        m_compositingLayerType = None;
#if USE(ACCELERATED_COMPOSITING)
    }
#endif

    m_absoluteBoundingBox = layer->absoluteBoundingBox();

    m_negativeZOrderList = createArrayFromLayerList(layer->negZOrderList());
    m_normalFlowList = createArrayFromLayerList(layer->normalFlowList());
    m_positiveZOrderList = createArrayFromLayerList(layer->posZOrderList());
}
开发者ID:Moondee,项目名称:Artemis,代码行数:59,代码来源:WebRenderLayer.cpp


注:本文中的RenderBoxModelObject::node方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。