本文整理汇总了C++中RenderBoxModelObject::offsetWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderBoxModelObject::offsetWidth方法的具体用法?C++ RenderBoxModelObject::offsetWidth怎么用?C++ RenderBoxModelObject::offsetWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderBoxModelObject
的用法示例。
在下文中一共展示了RenderBoxModelObject::offsetWidth方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: layout
void RenderMathMLRoot::layout()
{
RenderBlock::layout();
if (!firstChild() || !lastChild())
return;
int maxHeight = toRenderBoxModelObject(lastChild())->offsetHeight();
RenderObject* current = lastChild()->firstChild();
if (current)
current->style()->setVerticalAlign(BASELINE);
if (!maxHeight)
maxHeight = style()->fontSize();
// Base height above which the shape of the root changes
int thresholdHeight = static_cast<int>(gThresholdBaseHeight * style()->fontSize());
int topStartShift = 0;
if (maxHeight > thresholdHeight && thresholdHeight) {
float shift = (maxHeight - thresholdHeight) / static_cast<float>(thresholdHeight);
if (shift > 1.)
shift = 1.0f;
int frontWidth = static_cast<int>(style()->fontSize() * gRadicalWidth);
topStartShift = static_cast<int>(gRadicalBottomPointXPos * frontWidth * shift);
style()->setPaddingBottom(Length(static_cast<int>(gRootBottomPadding * style()->fontSize()), Fixed));
}
// Positioning of the index
RenderObject* possibleIndex = firstChild()->firstChild();
while (possibleIndex && !possibleIndex->isBoxModelObject())
possibleIndex = possibleIndex->nextSibling();
RenderBoxModelObject* indexBox = toRenderBoxModelObject(possibleIndex);
if (!indexBox)
return;
int indexShift = indexBox->offsetWidth() + topStartShift;
int radicalHeight = static_cast<int>((1 - gRadicalTopLeftPointYPos) * maxHeight);
int rootMarginTop = radicalHeight + style()->paddingBottom().value() + indexBox->offsetHeight() - (maxHeight + static_cast<int>(gRootPadding * style()->fontSize()));
style()->setPaddingLeft(Length(indexShift, Fixed));
if (rootMarginTop > 0)
style()->setPaddingTop(Length(rootMarginTop + static_cast<int>(gRootPadding * style()->fontSize()), Fixed));
setNeedsLayout(true);
setPreferredLogicalWidthsDirty(true, false);
RenderBlock::layout();
indexBox->style()->setBottom(Length(radicalHeight + style()->paddingBottom().value(), Fixed));
// Now that we've potentially changed its position, we need layout the index again.
indexBox->setNeedsLayout(true);
indexBox->layout();
}
示例2: layout
void RenderMathMLFenced::layout()
{
RenderMathMLRow::layout();
int width = 0;
for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
if (current->isBoxModelObject()) {
RenderBoxModelObject* box = toRenderBoxModelObject(current);
width += box->offsetWidth();
}
}
width++;
style()->setWidth(Length(width, Fixed));
setNeedsLayoutAndPrefWidthsRecalc();
markContainingBlocksForLayout();
RenderBlock::layout();
}
示例3: paint
void RenderMathMLRoot::paint(PaintInfo& info, int tx, int ty)
{
RenderMathMLBlock::paint(info , tx , ty);
if (info.context->paintingDisabled())
return;
if (!firstChild() || !lastChild())
return;
tx += x();
ty += y();
RenderBoxModelObject* indexBox = toRenderBoxModelObject(lastChild());
int maxHeight = indexBox->offsetHeight();
// default to the font size in pixels if we're empty
if (!maxHeight)
maxHeight = style()->fontSize();
int width = indexBox->offsetWidth();
int indexWidth = 0;
RenderObject* current = firstChild();
while (current != lastChild()) {
if (current->isBoxModelObject()) {
RenderBoxModelObject* box = toRenderBoxModelObject(current);
indexWidth += box->offsetWidth();
}
current = current->nextSibling();
}
int frontWidth = static_cast<int>(style()->fontSize() * gRadicalWidth);
int topStartShift = 0;
// Base height above which the shape of the root changes
int thresholdHeight = static_cast<int>(gThresholdBaseHeight * style()->fontSize());
if (maxHeight > thresholdHeight && thresholdHeight) {
float shift = (maxHeight - thresholdHeight) / static_cast<float>(thresholdHeight);
if (shift > 1.)
shift = 1.0f;
topStartShift = static_cast<int>(gRadicalBottomPointXPos * frontWidth * shift);
}
width += topStartShift;
int rootPad = static_cast<int>(gRootPadding * style()->fontSize());
int start = tx + indexWidth + gRadicalLeftMargin + style()->paddingLeft().value() - rootPad;
ty += style()->paddingTop().value() - rootPad;
FloatPoint topStart(start - topStartShift, ty);
FloatPoint bottomLeft(start - gRadicalBottomPointXPos * frontWidth , ty + maxHeight + gRadicalBasePad);
FloatPoint topLeft(start - gRadicalTopLeftPointXPos * frontWidth , ty + gRadicalTopLeftPointYPos * maxHeight);
FloatPoint leftEnd(start - frontWidth , topLeft.y() + gRadicalLeftEndYShift * style()->fontSize());
info.context->save();
info.context->setStrokeThickness(gRadicalLineThickness * style()->fontSize());
info.context->setStrokeStyle(SolidStroke);
info.context->setStrokeColor(style()->visitedDependentColor(CSSPropertyColor), ColorSpaceDeviceRGB);
info.context->setLineJoin(MiterJoin);
info.context->setMiterLimit(style()->fontSize());
Path root;
root.moveTo(FloatPoint(topStart.x() + width, ty));
// draw top
root.addLineTo(topStart);
// draw from top left corner to bottom point of radical
root.addLineTo(bottomLeft);
// draw from bottom point to top of left part of radical base "pocket"
root.addLineTo(topLeft);
// draw to end
root.addLineTo(leftEnd);
info.context->strokePath(root);
info.context->save();
// Build a mask to draw the thick part of the root.
Path mask;
mask.moveTo(topStart);
mask.addLineTo(bottomLeft);
mask.addLineTo(topLeft);
mask.addLineTo(FloatPoint(2 * topLeft.x() - leftEnd.x(), 2 * topLeft.y() - leftEnd.y()));
info.context->clip(mask);
// Draw the thick part of the root.
info.context->setStrokeThickness(gRadicalThickLineThickness * style()->fontSize());
info.context->setLineCap(SquareCap);
Path line;
line.moveTo(bottomLeft);
line.addLineTo(topLeft);
info.context->strokePath(line);
info.context->restore();
//.........这里部分代码省略.........