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C++ Reference::awardExperience方法代码示例

本文整理汇总了C++中Reference::awardExperience方法的典型用法代码示例。如果您正苦于以下问题:C++ Reference::awardExperience方法的具体用法?C++ Reference::awardExperience怎么用?C++ Reference::awardExperience使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Reference的用法示例。


在下文中一共展示了Reference::awardExperience方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createPrototype

void CraftingSessionImplementation::createPrototype(int clientCounter, bool createItem) {
	ManagedReference<CraftingTool*> craftingTool = this->craftingTool.get();
	ManagedReference<CreatureObject*> crafter = this->crafter.get();
	ManagedReference<ManufactureSchematic*> manufactureSchematic = this->manufactureSchematic.get();

	if (manufactureSchematic == NULL) {
		sendSlotMessage(clientCounter, IngredientSlot::NOSCHEMATIC);
		return;
	}

	if (prototype == NULL) {
		sendSlotMessage(clientCounter, IngredientSlot::PROTOTYPENOTFOUND);
		return;
	}

	Locker locker(_this.get());
	Locker locker2(manufactureSchematic);


	if (manufactureSchematic->isAssembled()
			&& !manufactureSchematic->isCompleted()) {

		closeCraftingWindow(clientCounter);

		String xpType = manufactureSchematic->getDraftSchematic()->getXpType();
		int xp = manufactureSchematic->getDraftSchematic()->getXpAmount();

		if (createItem) {

			startCreationTasks(manufactureSchematic->getComplexity() * 2, false);

		} else {

			// This is for practicing
			startCreationTasks(manufactureSchematic->getComplexity() * 2, true);
			xp *= 1.05f;
		}

		Reference<PlayerManager*> playerManager = crafter->getZoneServer()->getPlayerManager();
		playerManager->awardExperience(crafter, xpType, xp, true);

		manufactureSchematic->setCompleted();

	} else {

		closeCraftingWindow(clientCounter);

		sendSlotMessage(clientCounter, IngredientSlot::WEIRDFAILEDMESSAGE);
	}

	cancelSession();
}
开发者ID:Skyyyr,项目名称:GR-Core-TC1,代码行数:52,代码来源:CraftingSessionImplementation.cpp


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