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C++ Reference::GetReference方法代码示例

本文整理汇总了C++中Reference::GetReference方法的典型用法代码示例。如果您正苦于以下问题:C++ Reference::GetReference方法的具体用法?C++ Reference::GetReference怎么用?C++ Reference::GetReference使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Reference的用法示例。


在下文中一共展示了Reference::GetReference方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

vector<string> ObjectFunctor::operator()()
{
	vector<string> result;
	NetworkID id = get();

	if (id)
	{
		FactoryObject reference = GameFactory::GetObject(id);
		Reference* object = vaultcast<Object>(reference);

		if (object)
		{
			unsigned int flags = this->flags();

			if (flags & FLAG_REFERENCE)
				result.push_back(Utils::toString(object->GetReference()));
			else if (flags & FLAG_BASE)
				result.push_back(Utils::toString(object->GetBase()));
		}
	}
	else
	{
		vector<FactoryObject>::iterator it;
		vector<FactoryObject> references = GameFactory::GetObjectTypes(ID_OBJECT);
		unsigned int refID;

		for (it = references.begin(); it != references.end(); GameFactory::LeaveReference(*it), ++it)
			if ((refID = (**it)->GetReference()) && !filter(**it))
				result.push_back(Utils::toString(refID));
	}

	_next(result);

	return result;
}
开发者ID:TheMw3Wolv,项目名称:Vault-Tec-Multiplayer-Mod,代码行数:35,代码来源:Object.cpp

示例2: LookupRefID

unsigned int GameFactory::LookupRefID(NetworkID id)
{
	Reference* reference;
	unsigned int refID;

	cs.StartSession();

	reference = Network::Manager()->GET_OBJECT_FROM_ID<Reference*>(id);

	if (reference)
		refID = reference->GetReference();

	cs.EndSession();

	if (!reference)
		throw VaultException("Unknown object with NetworkID %llu", id);

	return refID;
}
开发者ID:DevCortez,项目名称:vaultmp,代码行数:19,代码来源:GameFactory.cpp

示例3: LookupRefID

unsigned int GameFactory::LookupRefID(NetworkID id)
{
	unsigned int refID;

	cs.StartSession();

	try
	{
		Reference* reference = Network::Manager()->GET_OBJECT_FROM_ID<Reference*>(id);
		refID = (reference != NULL ? reference->GetReference() : throw VaultException("Unknown object with NetworkID %lld", id));
	}
	catch (...)
	{
		cs.EndSession();
		throw;
	}

	cs.EndSession();

	return refID;
}
开发者ID:brh11,项目名称:Vault-Tec-Multiplayer-Mod,代码行数:21,代码来源:GameFactory.cpp

示例4: EvaluateExpression

void Runtime::Debugger::ProcessPrint(Print* print) {
  Expression* expression = print->GetExpression();
  EvaluateExpression(expression);

  if(!is_error) {
    switch(expression->GetExpressionType()) {
    case REF_EXPR:
      if(interpreter) {
        Reference* reference = static_cast<Reference*>(expression);
        while(reference->GetReference()) {
          reference = reference->GetReference();
        }

        const StackDclr& dclr_value =  static_cast<Reference*>(reference)->GetDeclaration();
        switch(dclr_value.type) {
        case CHAR_PARM:
          if(reference->GetIndices()) {
            wcout << L"cannot reference scalar variable" << endl;
          }
          else {
            wcout << L"print: type=Char, value=" << (wchar_t)reference->GetIntValue() << endl;
          }
          break;

        case INT_PARM:
          if(reference->GetIndices()) {
            wcout << L"cannot reference scalar variable" << endl;
          }
          else {
            wcout << L"print: type=Int, value=" << reference->GetIntValue() << endl;
          }
          break;


        case FLOAT_PARM:
          if(reference->GetIndices()) {
            wcout << L"cannot reference scalar variable" << endl;
          }
          else {
            wcout << L"print: type=Float, value=" << reference->GetFloatValue() << endl;
          }
          break;

        case BYTE_ARY_PARM:
          if(reference->GetIndices()) {
            wcout << L"print: type=Int, value=" << (unsigned char)reference->GetIntValue() << endl;
          }
          else {
            wcout << L"print: type=Byte[], value=" << reference->GetIntValue()
									<< L"(" << (void*)reference->GetIntValue() << L")";
            if(reference->GetArrayDimension()) {
              wcout << L", dimension=" << reference->GetArrayDimension() << L", size="
										<< reference->GetArraySize();
            }
            wcout << endl;
          }
          break;

        case CHAR_ARY_PARM:
          if(reference->GetIndices()) {
            wcout << L"print: type=Char, value=" << (wchar_t)reference->GetIntValue() << endl;
          }
          else {
            wcout << L"print: type=Char[], value=" << reference->GetIntValue()
									<< L"(" << (void*)reference->GetIntValue() << L")";
            if(reference->GetArrayDimension()) {
              wcout << L", dimension=" << reference->GetArrayDimension() << L", size="
										<< reference->GetArraySize();
            }
            wcout << endl;
          }
          break;

        case INT_ARY_PARM:
          if(reference->GetIndices()) {
            wcout << L"print: type=Int, value=" << reference->GetIntValue() << endl;
          }
          else {
            wcout << L"print: type=Int[], value=" << reference->GetIntValue()
									<< L"(" << (void*)reference->GetIntValue() << L")";
            if(reference->GetArrayDimension()) {
              wcout << L", dimension=" << reference->GetArrayDimension() << L", size="
										<< reference->GetArraySize();
            }
            wcout << endl;
          }
          break;

        case FLOAT_ARY_PARM:
          if(reference->GetIndices()) {
            wcout << L"print: type=Float, value=" << reference->GetFloatValue() << endl;
          }
          else {
            wcout << L"print: type=Float[], value=" << reference->GetIntValue()
									<< L"(" << (void*)reference->GetIntValue() << L")";
            if(reference->GetArrayDimension()) {
              wcout << L", dimension=" << reference->GetArrayDimension() << L", size="
										<< reference->GetArraySize();
            }
            wcout << endl;
//.........这里部分代码省略.........
开发者ID:8l,项目名称:objeck-lang,代码行数:101,代码来源:debugger.cpp


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