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C++ Reference::Finalize方法代码示例

本文整理汇总了C++中Reference::Finalize方法的典型用法代码示例。如果您正苦于以下问题:C++ Reference::Finalize方法的具体用法?C++ Reference::Finalize怎么用?C++ Reference::Finalize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Reference的用法示例。


在下文中一共展示了Reference::Finalize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DestroyAllInstances

void GameFactory::DestroyAllInstances()
{
	cs.StartSession();

	for (const auto& instance : instances)
	{
		if (instance.second & ALL_CONTAINERS)
			reinterpret_cast<Container*>(instance.first.get())->container.clear();

#ifdef VAULTMP_DEBUG
		if (debug)
			debug->PrintFormat("Reference %08X with base %08X and NetworkID %llu (type: %s) to be destructed (%08X)", true, instance.first->GetReference(), instance.first->GetBase(), instance.first->GetNetworkID(), typeid(*(instance.first)).name(), instance.first.get());
#endif

		Reference* reference = reinterpret_cast<Reference*>(instance.first->StartSession());

		reference->Finalize();
	}

	instances.clear();
	typecount.clear();

	cs.EndSession();

	// Cleanup classes

	Object::param_Axis = RawParameter(vector<string>());
	Actor::param_ActorValues = RawParameter(vector<string>());

	Lockable::Reset();
}
开发者ID:DevCortez,项目名称:vaultmp,代码行数:31,代码来源:GameFactory.cpp

示例2: DestroyAllInstances

void GameFactory::DestroyAllInstances()
{
	cs.StartSession();

	for (pair<Reference* const, unsigned char>& instance : instances)
	{
		if (instance.second & ALL_CONTAINERS)
			reinterpret_cast<Container*>(instance.first)->container.clear();

#ifdef VAULTMP_DEBUG

		if (debug)
			debug->PrintFormat("Reference %08X with base %08X and NetworkID %lld (type: %s) to be destructed (%08X)", true, instance.first->GetReference(), instance.first->GetBase(), instance.first->GetNetworkID(), typeid(*(instance.first)).name(), instance.first);

#endif

		Reference* reference = reinterpret_cast<Reference*>(instance.first->StartSession());

		if (reference)
		{
			reference->Finalize();
			delete reference; // this throws
		}
	}

	instances.clear();
	typecount.clear();

	cs.EndSession();

	// Cleanup classes

	Object::param_Axis = RawParameter(vector<string>());

	Container::Items = NULL;

#ifdef VAULTSERVER
	delete Actor::dbActors;
	delete Actor::dbCreatures;
#endif

	Actor::param_ActorValues = RawParameter(vector<string>());

	Lockable::Reset();
}
开发者ID:brh11,项目名称:Vault-Tec-Multiplayer-Mod,代码行数:45,代码来源:GameFactory.cpp


注:本文中的Reference::Finalize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。