本文整理汇总了C++中QuestInterface::LoadSpellScript方法的典型用法代码示例。如果您正苦于以下问题:C++ QuestInterface::LoadSpellScript方法的具体用法?C++ QuestInterface::LoadSpellScript怎么用?C++ QuestInterface::LoadSpellScript使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QuestInterface
的用法示例。
在下文中一共展示了QuestInterface::LoadSpellScript方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EventSpell
int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
int i = qiter->second->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
}
return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
} else {
std::string filename;
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
if(qi) {
_spell_quest_status[spell_id] = qi->GetIdentifier();
qi->LoadSpellScript(filename, spell_id);
int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
int i = qi->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
} else {
_spell_quest_status[spell_id] = QuestFailedToLoad;
return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
}
}
return 0;
}
示例2: SpellHasQuestSub
bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
return qiter->second->SpellHasQuestSub(spell_id, evt);
}
} else {
std::string filename;
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
if(qi) {
_spell_quest_status[spell_id] = qi->GetIdentifier();
qi->LoadSpellScript(filename, spell_id);
return qi->SpellHasQuestSub(spell_id, evt);
} else {
_spell_quest_status[spell_id] = QuestFailedToLoad;
}
}
return false;
}