本文整理汇总了C++中QuestInterface类的典型用法代码示例。如果您正苦于以下问题:C++ QuestInterface类的具体用法?C++ QuestInterface怎么用?C++ QuestInterface使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了QuestInterface类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetQIByNPCQuest
bool QuestParserCollection::HasQuestSubLocal(uint32 npcid, QuestEventID evt) {
std::map<uint32, uint32>::iterator iter = _npc_quest_status.find(npcid);
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
if(qiter->second->HasQuestSub(npcid, evt)) {
return true;
}
}
} else {
std::string filename;
QuestInterface *qi = GetQIByNPCQuest(npcid, filename);
if(qi) {
_npc_quest_status[npcid] = qi->GetIdentifier();
qi->LoadNPCScript(filename, npcid);
if(qi->HasQuestSub(npcid, evt)) {
return true;
}
} else {
_npc_quest_status[npcid] = QuestFailedToLoad;
}
}
return false;
}
示例2: DispatchEventSpell
int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
int i = qiter->second->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
}
return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
} else {
std::string filename;
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
if(qi) {
_spell_quest_status[spell_id] = qi->GetIdentifier();
qi->LoadSpellScript(filename, spell_id);
int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
int i = qi->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
} else {
_spell_quest_status[spell_id] = QuestFailedToLoad;
return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
}
}
return 0;
}
示例3: if
bool QuestParserCollection::ItemHasQuestSub(ItemInst *itm, QuestEventID evt) {
std::string item_script;
if(itm->GetItem()->ScriptFileID != 0) {
item_script = "script_";
item_script += std::to_string(static_cast<long long>(itm->GetItem()->ScriptFileID));
} else if(strlen(itm->GetItem()->CharmFile) > 0) {
item_script = itm->GetItem()->CharmFile;
} else {
item_script = std::to_string(static_cast<long long>(itm->GetID()));
}
uint32 item_id = itm->GetID();
std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id);
if(iter != _item_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
return qiter->second->ItemHasQuestSub(itm, evt);
}
} else {
std::string filename;
QuestInterface *qi = GetQIByItemQuest(item_script, filename);
if(qi) {
_item_quest_status[item_id] = qi->GetIdentifier();
qi->LoadItemScript(filename, itm);
return qi->ItemHasQuestSub(itm, evt);
} else {
_item_quest_status[item_id] = QuestFailedToLoad;
}
}
return false;
}
示例4: GetQIByPlayerQuest
bool QuestParserCollection::PlayerHasQuestSubGlobal(QuestEventID evt) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
if(qi) {
_global_player_quest_status = qi->GetIdentifier();
qi->LoadPlayerScript(filename);
return qi->GlobalPlayerHasQuestSub(evt);
}
} else if(_global_player_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_global_player_quest_status);
return iter->second->GlobalPlayerHasQuestSub(evt);
}
return false;
}
示例5: if
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
// needs pointer validation check on 'item' argument
std::string item_script;
if(item->GetItem()->ScriptFileID != 0) {
item_script = "script_";
item_script += std::to_string(item->GetItem()->ScriptFileID);
} else if(strlen(item->GetItem()->CharmFile) > 0) {
item_script = item->GetItem()->CharmFile;
} else {
item_script = std::to_string(item->GetID());
}
uint32 item_id = item->GetID();
std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id);
if(iter != _item_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
int i = qiter->second->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
}
return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
} else {
std::string filename;
QuestInterface *qi = GetQIByItemQuest(item_script, filename);
if(qi) {
_item_quest_status[item_id] = qi->GetIdentifier();
qi->LoadItemScript(filename, item);
int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
int i = qi->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
if(i != 0) {
ret = i;
}
return ret;
} else {
_item_quest_status[item_id] = QuestFailedToLoad;
return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
}
}
return 0;
}
示例6: GetQIByGlobalPlayerQuest
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
if(qi) {
_global_player_quest_status = qi->GetIdentifier();
qi->LoadGlobalPlayerScript(filename);
return qi->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
}
} else {
if(_global_player_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_global_player_quest_status);
return iter->second->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
}
}
return 0;
}
示例7: GetQIByGlobalNPCQuest
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
} else {
std::string filename;
QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
if(qi) {
_global_npc_quest_status = qi->GetIdentifier();
qi->LoadGlobalNPCScript(filename);
return qi->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
} else {
_global_npc_quest_status = QuestFailedToLoad;
}
}
return 0;
}
示例8: GetQIByPlayerQuest
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
if(_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
if(qi) {
_player_quest_status = qi->GetIdentifier();
qi->LoadPlayerScript(filename);
return qi->EventPlayer(evt, client, data, extra_data, extra_pointers);
}
} else {
if(_player_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_player_quest_status);
return iter->second->EventPlayer(evt, client, data, extra_data, extra_pointers);
}
}
return 0;
}
示例9: GetQIBySpellQuest
bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
return qiter->second->SpellHasQuestSub(spell_id, evt);
}
} else {
std::string filename;
QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
if(qi) {
_spell_quest_status[spell_id] = qi->GetIdentifier();
qi->LoadSpellScript(filename, spell_id);
return qi->SpellHasQuestSub(spell_id, evt);
} else {
_spell_quest_status[spell_id] = QuestFailedToLoad;
}
}
return false;
}
示例10: GetQIByEncounterQuest
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers) {
auto iter = _encounter_quest_status.find(encounter_name);
if(iter != _encounter_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
return qiter->second->EventEncounter(evt, encounter_name, extra_data, extra_pointers);
}
} else {
std::string filename;
QuestInterface *qi = GetQIByEncounterQuest(encounter_name, filename);
if(qi) {
_encounter_quest_status[encounter_name] = qi->GetIdentifier();
qi->LoadEncounterScript(filename, encounter_name);
return qi->EventEncounter(evt, encounter_name, extra_data, extra_pointers);
} else {
_encounter_quest_status[encounter_name] = QuestFailedToLoad;
}
}
return 0;
}