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C++ Quest::GetListCompleteCount方法代码示例

本文整理汇总了C++中Quest::GetListCompleteCount方法的典型用法代码示例。如果您正苦于以下问题:C++ Quest::GetListCompleteCount方法的具体用法?C++ Quest::GetListCompleteCount怎么用?C++ Quest::GetListCompleteCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Quest的用法示例。


在下文中一共展示了Quest::GetListCompleteCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RefreshQuestListNew

void CUIQuestBook::RefreshQuestListNew()
{
	CTString strTemp;

	m_pTreeRoot->deleteChildAll();
	m_pTreeRoot->clearChildList();
	m_mapQuestSelect.clear();

	CUIBase* pBase = m_pTreeDesign->findUI("tree_root");
	CUIBase* pTemp = m_pTreeDesign->findUI("tree_1");
	CUIBase* pTreeQuest = m_pTreeDesign->findUI("tree_quest");
	CUIText* pText = (CUIText*)pTemp->findUI("str_treename");
	int i;
	
	if (pBase == NULL || pTemp == NULL || pTreeQuest == NULL || pText == NULL)
		return;

	Quest* pQuest = GAMEDATAMGR()->GetQuest();

	if (pQuest == NULL)
		return;

	int nProceedCount = pQuest->GetListProceedCount();
	int nCompleteCount = pQuest->GetListCompleteCount();
	int nRaidCount = pQuest->GetListRaidCount();

	if (m_pstrQuestCnt != NULL)
	{
		strTemp.PrintF("%d / %d", nProceedCount + nCompleteCount, DEF_MAX_QUEST);
		m_pstrQuestCnt->SetText(strTemp);
	}

	// 진행중
	m_pTree[eTREE_PROCEED] = (CUITree*)pBase->Clone();
	m_pTree[eTREE_PROCEED]->InitPos(0, 0, 260, 20);
	if (pText != NULL)
	{
		strTemp.PrintF(_S( 1707, "진행중인 퀘스트 (%d)" ), nProceedCount);
		pText->InitPos(20, 0, 260, 16);
		pText->SetText(strTemp);
	}

	m_pTree[eTREE_PROCEED]->addChild(pTemp->Clone());
	m_pTreeRoot->addTree(m_pTree[eTREE_PROCEED]);

	// 진행중 퀘스트 내용 표시
	for (i = 0; i < nProceedCount; i++)
	{
		CUITree* pProceedQuest = (CUITree*)pTreeQuest->Clone();

		if (pProceedQuest == NULL)
			continue;

		CUIImage* pImg = (CUIImage*)m_pDesign->CloneSelectQuest();

		if (pImg != NULL)
		{
			pImg->Hide(TRUE);
			pProceedQuest->addChild(pImg);
		}

		CUICheckButton* pCheck = (CUICheckButton*)pProceedQuest->findUI("quest_veiw");
		CUIText* pQuestText = (CUIText*)pProceedQuest->findUI("quest_name");
		int nQuestIndex = pQuest->GetListProceedIndex(i);

		pImg = (CUIImage*)pProceedQuest->findUI("img_selectMenu");

		if (pImg != NULL)
		{
			pImg->SetPos(DEF_SELECT_QUEST_POSX, DEF_SELECT_QUEST_POSY);
			m_mapQuestSelect.insert(std::make_pair(nQuestIndex, pImg));
		}

		if (pCheck != NULL)
		{
			CmdQuestBookView* pCmd = new CmdQuestBookView;
			pCmd->setData(pCheck, nQuestIndex);
			pCheck->SetCommand(pCmd);
			if (pQuest->IsSelectedQuest(nQuestIndex) == true)
				pCheck->SetCheck(TRUE);
		}

		if (pQuestText != NULL)
		{			
			CTString strQuestTitle = pQuest->GetListProceedTitle(i);
			CQuestDynamicData* pQuestDD = CQuestSystem::Instance().GetDynamicDataByQuestIndex( nQuestIndex );

			if( pQuestDD )
			{
				strTemp.PrintF("[%d] %s", pQuestDD->GetNeedMinLevel(), strQuestTitle);
				strTemp = MakeTitleString(strTemp, 30);
			}
			else
			{
				strTemp = MakeTitleString(strQuestTitle, 30);			
			}

			pQuestText->SetText(strTemp);

			CmdQuestBookSelect* pCmd = new CmdQuestBookSelect;
//.........这里部分代码省略.........
开发者ID:RocketersAlex,项目名称:LCSource,代码行数:101,代码来源:UIQuestBookNew.cpp


注:本文中的Quest::GetListCompleteCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。