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C++ Quest::CanBeTaken方法代码示例

本文整理汇总了C++中Quest::CanBeTaken方法的典型用法代码示例。如果您正苦于以下问题:C++ Quest::CanBeTaken方法的具体用法?C++ Quest::CanBeTaken怎么用?C++ Quest::CanBeTaken使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Quest的用法示例。


在下文中一共展示了Quest::CanBeTaken方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

Quest *Creature::getNextAvailableQuest(Player *pPlayer, Quest *prevQuest)
{
    Quest *pQuest;

	if ( prevQuest->m_qNextQuest != 0 )
	{
		pQuest = objmgr.GetQuest( prevQuest->m_qNextQuest );

		if (pQuest)
		{
			if ( pQuest->CanBeTaken(pPlayer) )
				return pQuest;
		}
	}

	return NULL;		 
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:17,代码来源:Creature.cpp

示例2: prepareQuestMenu

void Creature::prepareQuestMenu( Player *pPlayer )
{
    uint32 quest_id;
    uint32 status;
    Quest *pQuest;

	for( std::list<uint32>::iterator i = mQuestIds.begin( ); i != mQuestIds.end( ); ++ i )
    {
        quest_id = *i;
        status = pPlayer->getQuestStatus(quest_id);
        pQuest = objmgr.GetQuest(quest_id);

		
		if ( status == QUEST_STATUS_INCOMPLETE )
			pPlayer->PlayerTalkClass->GetQuestMenu()->QuestItem( quest_id, DIALOG_STATUS_INCOMPLETE, false );

		
		if ( ( status == QUEST_STATUS_AVAILABLE ) && ( pQuest->CanBeTaken(pPlayer) ) )
			pPlayer->PlayerTalkClass->GetQuestMenu()->QuestItem( quest_id, DIALOG_STATUS_AVAILABLE, true );
	}

	for( std::list<uint32>::iterator i = mInvolvedQuestIds.begin( ); i != mInvolvedQuestIds.end( ); ++ i )
    {
        quest_id = *i;
        status = pPlayer->getQuestStatus(quest_id);
        pQuest = objmgr.GetQuest(quest_id);

		
		if ( status == QUEST_STATUS_INCOMPLETE )
			pPlayer->PlayerTalkClass->GetQuestMenu()->QuestItem( quest_id, DIALOG_STATUS_INCOMPLETE, false );

		
		if ( status == QUEST_STATUS_INCOMPLETE )
			pPlayer->PlayerTalkClass->GetQuestMenu()->QuestItem( quest_id, DIALOG_STATUS_REWARD, false );
	}
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:36,代码来源:Creature.cpp


注:本文中的Quest::CanBeTaken方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。