本文整理汇总了C++中PxScene::removeActors方法的典型用法代码示例。如果您正苦于以下问题:C++ PxScene::removeActors方法的具体用法?C++ PxScene::removeActors怎么用?C++ PxScene::removeActors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PxScene
的用法示例。
在下文中一共展示了PxScene::removeActors方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetPhysXSceneFromIndex
void FPhysScene::FDeferredSceneData::FlushDeferredActors()
{
check(AddInstances.Num() == AddActors.Num());
if (AddInstances.Num() > 0)
{
PxScene* Scene = GetPhysXSceneFromIndex(SceneIndex);
SCOPED_SCENE_WRITE_LOCK(Scene);
Scene->addActors(AddActors.GetData(), AddActors.Num());
int32 Idx = -1;
for (FBodyInstance* Instance : AddInstances)
{
++Idx;
Instance->CurrentSceneState = BodyInstanceSceneState::Added;
if(Instance->GetPxRigidDynamic_AssumesLocked())
{
// Extra setup necessary for dynamic objects.
Instance->InitDynamicProperties_AssumesLocked();
}
}
AddInstances.Empty();
AddActors.Empty();
}
check(RemoveInstances.Num() == RemoveActors.Num());
if (RemoveInstances.Num() > 0)
{
PxScene* Scene = GetPhysXSceneFromIndex(SceneIndex);
SCOPED_SCENE_WRITE_LOCK(Scene);
Scene->removeActors(RemoveActors.GetData(), RemoveActors.Num());
for (FBodyInstance* Instance : AddInstances)
{
Instance->CurrentSceneState = BodyInstanceSceneState::Removed;
}
RemoveInstances.Empty();
RemoveActors.Empty();
}
}