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C++ PropertyBag::count方法代码示例

本文整理汇总了C++中PropertyBag::count方法的典型用法代码示例。如果您正苦于以下问题:C++ PropertyBag::count方法的具体用法?C++ PropertyBag::count怎么用?C++ PropertyBag::count使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PropertyBag的用法示例。


在下文中一共展示了PropertyBag::count方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: animationSequence

AnimationController* _3dsLoader::loadFromFile(const string &fileName) const
{
	PropertyBag xml;
	bool truespaceModel = false;
	string skin;

	TRACE(string("Loading 3DS model from \"") + fileName + string("\""));
	
	xml.loadFromFile(fileName);

	AnimationController* controller = new AnimationController();

	xml.get_optional("Truespace", truespaceModel);
	xml.get_optional("forceSkin", skin);

	for(size_t i=0, numAnimations=xml.count("animation"); i<numAnimations; ++i)
	{
		PropertyBag animation;
		string name;
		float fps = 0.0;
		bool looping = false;
		float priority = 0.0f;

		xml.get("animation", animation, i);

		animation.get("name", name);
		animation.get_optional("fps", fps);
		animation.get_optional("looping", looping);
		animation.get_optional("priority", priority);

		// Load all the keyframes
		vector<KeyFrame> keyFrames;
		const size_t length=animation.count("keyframe");
		for(size_t j=0; j<length; ++j)
		{
			string keyFrameFile;

			animation.get("keyframe", keyFrameFile, j);

			Model keyFrame = loadKeyFrame(keyFrameFile);

			cullDegenerateMeshes(keyFrame);

			if(!skin.empty()) forceSkin(keyFrame, skin);

			if(truespaceModel) fixTrueSpaceVertices(keyFrame);

			keyFrames.push_back(keyFrame);
		}

		TRACE(string("Adding 3DS animation \"") + name + string("\" from ") + fileName);

		// Add it to the controller
		AnimationSequence animationSequence(keyFrames, name, priority, looping, 0, length, fps);
		controller->addAnimation(animationSequence);
	}

	return controller;
}
开发者ID:foxostro,项目名称:arbarlith2,代码行数:59,代码来源:3dsLoader.cpp

示例2: load

void ActorSet::load(const PropertyBag &xml, World *world)
{
	ASSERT(world!=0, "world was null");

	TRACE("Loading ActorSet...");

	for(size_t i=0, numObjects=xml.count("object"); i<numObjects; ++i)
	{
		PropertyBag ThisObjBag;
		xml.get("object", ThisObjBag, i);
		spawnNow(ThisObjBag, world);
	}

	// Player data is saved separately
	deleteActors<Player>();

	TRACE("...finished (Loading ActorSet)");
}
开发者ID:foxostro,项目名称:arbarlith2,代码行数:18,代码来源:ActorSet.cpp


注:本文中的PropertyBag::count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。