本文整理汇总了C++中Primitive::sampleDirect方法的典型用法代码示例。如果您正苦于以下问题:C++ Primitive::sampleDirect方法的具体用法?C++ Primitive::sampleDirect怎么用?C++ Primitive::sampleDirect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Primitive
的用法示例。
在下文中一共展示了Primitive::sampleDirect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: volumeLightSample
Vec3f TraceBase::volumeLightSample(PathSampleGenerator &sampler,
MediumSample &mediumSample,
const Primitive &light,
const Medium *medium,
int bounce,
const Ray &parentRay)
{
LightSample lightSample;
if (!light.sampleDirect(_threadId, mediumSample.p, sampler, lightSample))
return Vec3f(0.0f);
Vec3f f = mediumSample.phase->eval(parentRay.dir(), lightSample.d);
if (f == 0.0f)
return Vec3f(0.0f);
Ray ray = parentRay.scatter(mediumSample.p, lightSample.d, 0.0f);
ray.setPrimaryRay(false);
IntersectionTemporary data;
IntersectionInfo info;
Vec3f e = attenuatedEmission(sampler, light, medium, lightSample.dist, data, info, bounce, false, ray, nullptr);
if (e == 0.0f)
return Vec3f(0.0f);
Vec3f lightF = f*e/lightSample.pdf;
if (!light.isDirac())
lightF *= SampleWarp::powerHeuristic(lightSample.pdf, mediumSample.phase->pdf(parentRay.dir(), lightSample.d));
return lightF;
}
示例2: lightSample
Vec3f TraceBase::lightSample(const Primitive &light,
SurfaceScatterEvent &event,
const Medium *medium,
int bounce,
const Ray &parentRay,
Vec3f *transmittance)
{
LightSample sample;
if (!light.sampleDirect(_threadId, event.info->p, *event.sampler, sample))
return Vec3f(0.0f);
event.wo = event.frame.toLocal(sample.d);
if (!isConsistent(event, sample.d))
return Vec3f(0.0f);
bool geometricBackside = (sample.d.dot(event.info->Ng) < 0.0f);
medium = event.info->primitive->selectMedium(medium, geometricBackside);
event.requestedLobe = BsdfLobes::AllButSpecular;
Vec3f f = event.info->bsdf->eval(event, false);
if (f == 0.0f)
return Vec3f(0.0f);
Ray ray = parentRay.scatter(event.info->p, sample.d, event.info->epsilon);
ray.setPrimaryRay(false);
IntersectionTemporary data;
IntersectionInfo info;
Vec3f e = attenuatedEmission(*event.sampler, light, medium, sample.dist, data, info, bounce, true, ray, transmittance);
if (e == 0.0f)
return Vec3f(0.0f);
Vec3f lightF = f*e/sample.pdf;
if (!light.isDirac())
lightF *= SampleWarp::powerHeuristic(sample.pdf, event.info->bsdf->pdf(event));
return lightF;
}