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C++ PointLight::getLinearAttenuation方法代码示例

本文整理汇总了C++中PointLight::getLinearAttenuation方法的典型用法代码示例。如果您正苦于以下问题:C++ PointLight::getLinearAttenuation方法的具体用法?C++ PointLight::getLinearAttenuation怎么用?C++ PointLight::getLinearAttenuation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PointLight的用法示例。


在下文中一共展示了PointLight::getLinearAttenuation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateLightChunk

/*! Sets the \a lightChunk fields based on light.
    
    \dev
    DeferredShadingStage can not use the light's own chunk, because
    it computes the light position based on DrawEnv::getCameraViewing(),
    which is just the ortho camera for rendering the full screen quads, not
    the perspective camera used during the gbuffer pass.
    \enddev
 */
void DeferredShadingStage::updateLightChunk(
    DSLightChunk *lightChunk, Light *light)
{
    lightChunk->setBeacon  (light->getBeacon  ());
    lightChunk->setAmbient (light->getAmbient ());
    lightChunk->setDiffuse (light->getDiffuse ());
    lightChunk->setSpecular(light->getSpecular());

    if(light->getType() == DirectionalLight::getClassType())
    {
        DirectionalLight *dirL = static_cast<DirectionalLight *>(light);

        Vec4f dir(dirL->getDirection());
        dir[3] = 0.f;

        lightChunk->setPosition(dir);
    }
    else if(light->getType() == PointLight::getClassType())
    {
        PointLight *pointL = static_cast<PointLight *>(light);

        Vec4f pos(pointL->getPosition());
        pos[3] = 1.f;

        lightChunk->setPosition            (pos                              );
        lightChunk->setConstantAttenuation (pointL->getConstantAttenuation ());
        lightChunk->setLinearAttenuation   (pointL->getLinearAttenuation   ());
        lightChunk->setQuadraticAttenuation(pointL->getQuadraticAttenuation());
        lightChunk->setCutoff              (180.f                            );
    }
    else if(light->getType() == SpotLight::getClassType())
    {
        SpotLight *spotL = static_cast<SpotLight *>(light);

        Vec4f pos(spotL->getPosition());
        pos[3] = 1.f;

        lightChunk->setPosition            (pos                             );
        lightChunk->setConstantAttenuation (spotL->getConstantAttenuation ());
        lightChunk->setLinearAttenuation   (spotL->getLinearAttenuation   ());
        lightChunk->setQuadraticAttenuation(spotL->getQuadraticAttenuation());
        lightChunk->setDirection           (spotL->getDirection           ());
        lightChunk->setExponent            (spotL->getSpotExponent        ());
        lightChunk->setCutoff              (
            osgRad2Degree(spotL->getSpotCutOff()));
    }
    else
    {
        SWARNING << "DeferredShadingStage::updateLightChunk: "
                 << "Unknown light type." << endLog;
    }
}
开发者ID:DaveHarrison,项目名称:OpenSGDevMaster,代码行数:61,代码来源:OSGDeferredShadingStage.cpp


注:本文中的PointLight::getLinearAttenuation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。