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C++ PointLight::GetCenter方法代码示例

本文整理汇总了C++中PointLight::GetCenter方法的典型用法代码示例。如果您正苦于以下问题:C++ PointLight::GetCenter方法的具体用法?C++ PointLight::GetCenter怎么用?C++ PointLight::GetCenter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PointLight的用法示例。


在下文中一共展示了PointLight::GetCenter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RenderSceneDebugSprites

    void DebugRenderer::RenderSceneDebugSprites(Camera* camera) {
        SpriteRenderer::Get()->Begin(SpriteSortMode::BackToFront);

        BoundingFrustum cameraFrustum(camera->GetView() * camera->GetProjection());

        Vector2f lightSpriteSize(20.0f, 20.0f);

        const vector<AmbientLight*> ambientLights = SceneManager::Get()->GetAmbientLights();
        for(auto it = begin(ambientLights); it != end(ambientLights); ++it) {
            AmbientLight* light = *it;
            if (cameraFrustum.Contains(light->GetCenter())) {
                Vector2f screenPos = light->GetCenter().Project(Matrix::Identity, camera->GetView(), camera->GetProjection(), camera->GetViewport());
                F32 priority = Vector3f::Distance(camera->GetPosition(), light->GetCenter()) / 1000.0f;
                SpriteRenderer::Get()->Render(screenPos + lightSpriteSize, screenPos - lightSpriteSize, ResourceManager::Get()->LoadTextureResource("Icons\\ambient_light.png")->GetTexture(), priority);
            }       
        }

        const vector<PointLight*> pointLights = SceneManager::Get()->GetPointLights();
        for(auto it = begin(pointLights); it != end(pointLights); ++it) {
            PointLight* light = *it;
            if (cameraFrustum.Contains(light->GetCenter())) {
                Vector2f screenPos = light->GetCenter().Project(Matrix::Identity, camera->GetView(), camera->GetProjection(), camera->GetViewport());
                F32 priority = Vector3f::Distance(camera->GetPosition(), light->GetCenter()) / 1000.0f;
                SpriteRenderer::Get()->Render(screenPos + lightSpriteSize, screenPos - lightSpriteSize, ResourceManager::Get()->LoadTextureResource("Icons\\point_light.png")->GetTexture(), priority);
            }   
        }
        
        const vector<DirectionalLight*> directionalLight = SceneManager::Get()->GetDirectionalLights();
        for(auto it = begin(directionalLight); it != end(directionalLight); ++it) {
            DirectionalLight* light = *it;
            if (cameraFrustum.Contains(light->GetCenter())) {
                Vector2f screenPos = light->GetCenter().Project(Matrix::Identity, camera->GetView(), camera->GetProjection(), camera->GetViewport());
                F32 priority = Vector3f::Distance(camera->GetPosition(), light->GetCenter()) / 1000.0f;
                SpriteRenderer::Get()->Render(screenPos + lightSpriteSize, screenPos - lightSpriteSize, ResourceManager::Get()->LoadTextureResource("Icons\\directional_light.png")->GetTexture(), priority);
            }   
        }

        const vector<SpotLight*> spotLights = SceneManager::Get()->GetSpotLights();
        for(auto it = begin(spotLights); it != end(spotLights); ++it) {
            SpotLight* light = *it;
            if (cameraFrustum.Contains(light->GetCenter())) {
                Vector2f screenPos = light->GetCenter().Project(Matrix::Identity, camera->GetView(), camera->GetProjection(), camera->GetViewport());
                F32 priority = Vector3f::Distance(camera->GetPosition(), light->GetCenter()) / 1000.0f;
                SpriteRenderer::Get()->Render(screenPos + lightSpriteSize, screenPos - lightSpriteSize, ResourceManager::Get()->LoadTextureResource("Icons\\spot_light.png")->GetTexture(), priority);
            }   
        }

        SpriteRenderer::Get()->End(camera);
    }
开发者ID:panmar,项目名称:pg2,代码行数:49,代码来源:DebugRenderer.cpp


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