本文整理汇总了C++中Point2::isFixed方法的典型用法代码示例。如果您正苦于以下问题:C++ Point2::isFixed方法的具体用法?C++ Point2::isFixed怎么用?C++ Point2::isFixed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Point2
的用法示例。
在下文中一共展示了Point2::isFixed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: glPushMatrix
void GLView::drawChoice0() {
/// drawing example
glColor3f(0,0.5,1);
ugl::drawText("drawChoice0: "+_choiceText,0,0);
glPushMatrix();
glColor3f(1,0,0);
vector<Point2> points = curve->getPoints();
vector<Point2> refPoints = curve->getReferencePoints();
vector<Point2> *curvePoints = curve->getCurvePoints();
//User-defined polygon
glLineWidth(1);
glColor3f(1,0,0);
glBegin(GL_LINE_STRIP);
for(int i = 0; i < points.size(); i++){
Point2 p = points.at(i);
glVertex2f(p.getX(),p.getY());
}
if(closed){
if(points.size() > 0){
glVertex2f(points.at(0).getX(),points.at(0).getY());
}
}
glEnd();
//User-defined points
glPointSize(5);
glColor3f(1,0,0);
glBegin(GL_POINTS);
for(int i = 0; i < points.size(); i++){
Point2 p = points.at(i);
if(!p.isFixed()){
glVertex2f(p.getX(),p.getY());
}
}
glEnd();
//Fixed points
glPointSize(10);
glColor3f(1,0,0);
glBegin(GL_POINTS);
for(int i = 0; i < points.size(); i++){
Point2 p = points.at(i);
if(p.isFixed()){
glVertex2f(p.getX(),p.getY());
}
}
glEnd();
//Ref points
glLineWidth(2);
glColor3f(0,0,1);
glBegin(GL_LINE_STRIP);
for(int i = 0; i < refPoints.size(); i++){
Point2 p = refPoints.at(i);
glVertex2f(p.getX(), p.getY());
}
if(closed){
if(refPoints.size() > 0){
glVertex2f(refPoints.at(0).getX(),refPoints.at(0).getY());
}
}
glEnd();
//Curve
glLineWidth(2);
glColor3f(0,1,0);
glBegin(GL_LINE_STRIP);
for(int i = 0; i < curvePoints->size(); i++){
Point2 p = curvePoints->at(i);
glVertex2f(p.getX(), p.getY());
}
if(closed){
if(curvePoints->size() > 0){
glVertex2f(curvePoints->at(0).getX(),curvePoints->at(0).getY());
}
}
glEnd();
//Curve points
glPointSize(5);
glColor3f(0,1,0);
glBegin(GL_POINTS);
for(int i = 0; i < curvePoints->size(); i++){
Point2 p = curvePoints->at(i);
glVertex2f(p.getX(), p.getY());
ugl::drawText(""+i,p.getX(),p.getY());
}
glEnd();
//.........这里部分代码省略.........