本文整理汇总了C++中Piece::MoveDown方法的典型用法代码示例。如果您正苦于以下问题:C++ Piece::MoveDown方法的具体用法?C++ Piece::MoveDown怎么用?C++ Piece::MoveDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Piece
的用法示例。
在下文中一共展示了Piece::MoveDown方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MsgChar
bool PlayArea::MsgChar(int c) {
if (!curPiece || !playing) return false;
switch (c>>8) {
case ALLEGRO_KEY_LEFT:
curPiece->MoveLeft();
break;
case ALLEGRO_KEY_RIGHT:
curPiece->MoveRight();
break;
case ALLEGRO_KEY_DOWN:
if (curPiece->MoveDown()) {
parent->HandleEvent(*this, MyDialog::MSG_UPDATESCORE, lines, score += ((600 - frameInterval)/100));
}
break;
case ALLEGRO_KEY_UP:
curPiece->RotateRight();
break;
case ALLEGRO_KEY_SPACE:
while (curPiece->MoveDown()) {
parent->HandleEvent(*this, MyDialog::MSG_UPDATESCORE, lines, score += ((600 - frameInterval)/100));
}
break;
case ALLEGRO_KEY_ESCAPE:
GameOver();
break;
default:
return false;
};
return true;
}
示例2: MsgTimer
void PlayArea::MsgTimer(ALLEGRO_TIMER_EVENT *t) {
Widget::MsgTimer(t);
if (t->source == timer) {
if (curPiece->MoveDown() == false) {
DropCurrentPiece();
delete curPiece;
curPiece = nextPiece;
nextPiece = new Piece;
nextPiece->map = this;
nextPiece->CreateRandomPiece();
if (!curPiece->CanMoveDown()) {
GameOver();
}
else {
parent->HandleEvent(*this, MyDialog::MSG_NEWPIECE);
}
}
}
}