本文整理汇总了C++中Piece::GetOwner方法的典型用法代码示例。如果您正苦于以下问题:C++ Piece::GetOwner方法的具体用法?C++ Piece::GetOwner怎么用?C++ Piece::GetOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Piece
的用法示例。
在下文中一共展示了Piece::GetOwner方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IsSatisfied
bool StateCondition_TurnsSinceLastCapture::IsSatisfied(GameState *state, bool canMove)
{
if (state->GetTurnNumber() <= number)
return false;
GameState *checkState = state->GetPreviousState();
int stepsBack = -1;
while (checkState != 0 && stepsBack <= number)
{
stepsBack++;
Move *move = checkState->GetSubsequentMove();
checkState = checkState->GetPreviousState();
// check the actual captured piece(s), instead of the moved piece
auto capturedPieces = move->GetAllCaptures();
for (auto it = capturedPieces->begin(); it != capturedPieces->end(); it++)
{
Piece *piece = *it;
if (owner != Player::Any && state->GetCurrentPlayer()->GetRelationship(piece->GetOwner()) != owner)
continue;
if (!piece->TypeMatches(type))
continue;
delete capturedPieces;
return ResolveComparison(comparison, stepsBack, number);
}
delete capturedPieces;
}
return false;
}