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C++ Piece::GetOwner方法代码示例

本文整理汇总了C++中Piece::GetOwner方法的典型用法代码示例。如果您正苦于以下问题:C++ Piece::GetOwner方法的具体用法?C++ Piece::GetOwner怎么用?C++ Piece::GetOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Piece的用法示例。


在下文中一共展示了Piece::GetOwner方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: IsSatisfied

bool StateCondition_TurnsSinceLastCapture::IsSatisfied(GameState *state, bool canMove)
{
	if (state->GetTurnNumber() <= number)
		return false;

	GameState *checkState = state->GetPreviousState();

	int stepsBack = -1;
	while (checkState != 0 && stepsBack <= number)
	{
		stepsBack++;
		Move *move = checkState->GetSubsequentMove();
		checkState = checkState->GetPreviousState();

		// check the actual captured piece(s), instead of the moved piece
		auto capturedPieces = move->GetAllCaptures();
		for (auto it = capturedPieces->begin(); it != capturedPieces->end(); it++)
		{
			Piece *piece = *it;
			if (owner != Player::Any && state->GetCurrentPlayer()->GetRelationship(piece->GetOwner()) != owner)
				continue;

			if (!piece->TypeMatches(type))
				continue;

			delete capturedPieces;
			return ResolveComparison(comparison, stepsBack, number);
		}
		delete capturedPieces;
	}

	return false;
}
开发者ID:FTWinston,项目名称:Chessmaker,代码行数:33,代码来源:StateConditions.cpp


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