本文整理汇总了C++中Piece::CreateRandomPiece方法的典型用法代码示例。如果您正苦于以下问题:C++ Piece::CreateRandomPiece方法的具体用法?C++ Piece::CreateRandomPiece怎么用?C++ Piece::CreateRandomPiece使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Piece
的用法示例。
在下文中一共展示了Piece::CreateRandomPiece方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Play
void PlayArea::Play(int level) {
if (curPiece) {
delete curPiece;
curPiece = NULL;
}
if (nextPiece) {
delete nextPiece;
nextPiece = NULL;
}
srand((unsigned)time(NULL));
curPiece = new Piece;
curPiece->map = this;
curPiece->CreateRandomPiece();
nextPiece = new Piece;
nextPiece->map = this;
nextPiece->CreateRandomPiece();
parent->HandleEvent(*this, MyDialog::MSG_NEWPIECE);
ClearPlayArea();
frameInterval = 550 - level*50;
timer = al_create_timer(frameInterval / 1000.f);
al_register_event_source(queue, (ALLEGRO_EVENT_SOURCE *) timer);
al_start_timer(timer);
playing = true;
lines = 0;
score = 0;
parent->HandleEvent(*this, MyDialog::MSG_UPDATESCORE, lines, score);
}
示例2: MsgTimer
void PlayArea::MsgTimer(ALLEGRO_TIMER_EVENT *t) {
Widget::MsgTimer(t);
if (t->source == timer) {
if (curPiece->MoveDown() == false) {
DropCurrentPiece();
delete curPiece;
curPiece = nextPiece;
nextPiece = new Piece;
nextPiece->map = this;
nextPiece->CreateRandomPiece();
if (!curPiece->CanMoveDown()) {
GameOver();
}
else {
parent->HandleEvent(*this, MyDialog::MSG_NEWPIECE);
}
}
}
}