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C++ Piece::CreateRandomPiece方法代码示例

本文整理汇总了C++中Piece::CreateRandomPiece方法的典型用法代码示例。如果您正苦于以下问题:C++ Piece::CreateRandomPiece方法的具体用法?C++ Piece::CreateRandomPiece怎么用?C++ Piece::CreateRandomPiece使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Piece的用法示例。


在下文中一共展示了Piece::CreateRandomPiece方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Play

void PlayArea::Play(int level) {
	if (curPiece) {
		delete curPiece;
		curPiece = NULL;
	}

	if (nextPiece) {
		delete nextPiece;
		nextPiece = NULL;
	}

	srand((unsigned)time(NULL));
	curPiece = new Piece;
	curPiece->map = this;
	curPiece->CreateRandomPiece();
	nextPiece = new Piece;
	nextPiece->map = this;
	nextPiece->CreateRandomPiece();
	parent->HandleEvent(*this, MyDialog::MSG_NEWPIECE);

	ClearPlayArea();
	frameInterval = 550 - level*50;
	timer = al_create_timer(frameInterval / 1000.f);
	al_register_event_source(queue, (ALLEGRO_EVENT_SOURCE *) timer);
	al_start_timer(timer);
	playing = true;
	lines = 0;
	score = 0;
	parent->HandleEvent(*this, MyDialog::MSG_UPDATESCORE, lines, score);
}
开发者ID:bambams,项目名称:ma5king,代码行数:30,代码来源:ex05.cpp

示例2: MsgTimer

void PlayArea::MsgTimer(ALLEGRO_TIMER_EVENT *t) {
	Widget::MsgTimer(t);

   if (t->source == timer) {
		if (curPiece->MoveDown() == false) {
			DropCurrentPiece();
			delete curPiece;
			curPiece = nextPiece;
			nextPiece = new Piece;
			nextPiece->map = this;
			nextPiece->CreateRandomPiece();

			if (!curPiece->CanMoveDown()) {
				GameOver();
			}
			else {
				parent->HandleEvent(*this, MyDialog::MSG_NEWPIECE);
			}
		}
	}
}
开发者ID:bambams,项目名称:ma5king,代码行数:21,代码来源:ex05.cpp


注:本文中的Piece::CreateRandomPiece方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。