本文整理汇总了C++中PhysicsBody::setBmp方法的典型用法代码示例。如果您正苦于以下问题:C++ PhysicsBody::setBmp方法的具体用法?C++ PhysicsBody::setBmp怎么用?C++ PhysicsBody::setBmp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PhysicsBody
的用法示例。
在下文中一共展示了PhysicsBody::setBmp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PhysicsBody
PhysicsBody * Player::CreatePlayerBody(WorldManager * wm, float x, float y)
{
PhysicsBody* playerBody = new PhysicsBody(wm, BODY_DYNAM, x, y, 0);
b2FixtureDef playerFixDef;
b2PolygonShape boxShape;
boxShape.SetAsBox(PLAYER_W / 2.0, PLAYER_H / 2.0);
playerFixDef.shape = &boxShape;
playerFixDef.density = 1020;
playerFixDef.restitution = 0;
playerFixDef.filter.groupIndex = -1;
playerBody->setFixedRotation(true);
playerBody->getBody()->CreateFixture(&playerFixDef);
playerBody->setW(PLAYER_W);
playerBody->setH(PLAYER_H);
playerBody->setBmp();
playerFixDef.density = 1;
playerFixDef.friction = 0;
boxShape.SetAsBox(PLAYER_W / 20.0, PLAYER_H / 2.0, b2Vec2(-PLAYER_W / 2, 0), 0);
playerBody->getBody()->CreateFixture(&playerFixDef);
boxShape.SetAsBox(PLAYER_W / 20.0, PLAYER_H / 2.0, b2Vec2(PLAYER_W / 2, 0), 0);
playerBody->getBody()->CreateFixture(&playerFixDef);
return playerBody;
}