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C++ ParticleManager::getParticleVelocity方法代码示例

本文整理汇总了C++中ParticleManager::getParticleVelocity方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleManager::getParticleVelocity方法的具体用法?C++ ParticleManager::getParticleVelocity怎么用?C++ ParticleManager::getParticleVelocity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleManager的用法示例。


在下文中一共展示了ParticleManager::getParticleVelocity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateParticle

	void updateParticle(ParticleManager& sourceManager, int sourceId, ParticleManager& destinationManager, int destinationId) {
		destinationManager.getParticleMass(destinationId) = sourceManager.getParticleMass(sourceId);
		destinationManager.getParticlePosition(destinationId) = sourceManager.getParticlePosition(sourceId);
		destinationManager.getParticleVelocity(destinationId) = sourceManager.getParticleVelocity(sourceId);
		destinationManager.getParticleForce(destinationId) = sourceManager.getParticleForce(sourceId);
		destinationManager.getParticleColor(destinationId) = sourceManager.getParticleColor(sourceId);
	}
开发者ID:eprana,项目名称:Zipix,代码行数:7,代码来源:Game.cpp

示例2: copyParticle

	// Copy a particle
	int copyParticle(ParticleManager& sourceManager, ParticleManager& destinationManager, int id) {
		int newId = destinationManager.addParticle(sourceManager.getParticleMass(id),
                            sourceManager.getParticlePosition(id),           
                            sourceManager.getParticleVelocity(id),
                            sourceManager.getParticleForce(id),
                            sourceManager.getParticleColor(id));

		return newId;
	}
开发者ID:eprana,项目名称:Zipix,代码行数:10,代码来源:Game.cpp

示例3: addParticletoSnake

	// Add a particle to the Snake
	void addParticletoSnake(ParticleGraph& graph, int id, ParticleManager& foodManager, ParticleManager& snakeManager) {

	    id = snakeManager.addParticleToHead(foodManager.getParticleMass(id), 
	                                    foodManager.getParticlePosition(id),
	                                    foodManager.getParticleVelocity(id),
	                                    foodManager.getParticleForce(id),
	                                    snakeManager.getHeadColor());

	    foodManager.clear();

	    std::pair<unsigned int, unsigned int> pair (id, snakeManager.getCount() - 2);
	    graph.push_back(pair);
	    snakeManager.getParticleColor(1) = snakeManager.getParticleColor(2);

	}
开发者ID:eprana,项目名称:Zipix,代码行数:16,代码来源:Game.cpp

示例4: apply

	void UniversalForce::apply(ParticleManager &pm) {
		unsigned int count = pm.getSize();
		
		std::vector<unsigned int> toErase;
		bool mustErase = false;
		
		for(int i = 0; i < count; ++i){
			// -------------------------------------
			// ----- calcul de la durée de vie -----
			// -------------------------------------
			if(pm.decreaseParticleLifetime(i) == true){
				toErase.push_back(i);
				mustErase = true;
			}
			
			
			// ---------------------
			// ----- Répulsion -----
			// ---------------------
			glm::vec2 p1=pm.getParticlePosition(i);

			for(int j = 0; j < count; ++j){
				if(i != j){
					glm::vec2 p2=pm.getParticlePosition(j);
					
					glm::vec2 vect = p2 - p1;
					
					float norm = glm::length(vect);
					
					glm::vec2 force = glm::vec2(0.0);
					
					// Répulsion
					if(norm < m_fLInf - 0.04f){
						force = m_fKRep*(1-(m_fLInf-0.04f)/glm::max(norm,0.0001f))*(vect);
					}
					
					// Sticky
					if(norm > m_fLInf && norm < m_fLSup){
						force = m_fKSticky*(1-m_fLInf/glm::max(norm,0.0001f))*(vect);
					}
						
					pm.addForce(i, force);
				}
			}
			// Fin répulsion
			
			// ----------------------------------------
			// - Attraction vers le centre de l'écran -
			// ----------------------------------------
			glm::vec2 pos = pm.getParticlePosition(i);
			glm::vec2 p2 = glm::vec2(0.,0.);
			glm::vec2 vect = p2 - pos;
			
			float norm = glm::length(vect);
			
			glm::vec2 force = glm::vec2(0.0);
			force = m_fConstK*(1-m_fConstL/glm::max(norm,0.0001f))*(vect);
			pm.addForce(i, force);
			// Fin attraction centre
			
			
			// -----------------
			// ----- Brake -----
			// -----------------
			glm::vec2 v1=pm.getParticleVelocity(i);

			for(int j = 0; j < count; ++j){
				if(i != j){
					glm::vec2 v2 = pm.getParticleVelocity(j);
					glm::vec2 p1 = pm.getParticlePosition(i);
					glm::vec2 p2 = pm.getParticlePosition(j);

					if(m_fDt > 0){
						glm::vec2 force = glm::vec2(0.0, 0.0);
						
						float norm = glm::length(p2-p1);
						
						if(norm < m_fBrakeL){
							force = m_fBrakeV*((v2-v1)/m_fDt);
						}
						
						// amortissement
						if(m_fBrakeAmort > 0.0f){
							glm::vec2 amortissment = glm::vec2(0.0);
							
							Leapfrog::ParticleState actualState;
							actualState.position = pm.getParticlePosition(i);
							actualState.velocity = pm.getParticleVelocity(i);
							
							Leapfrog::ParticleState nextState = Leapfrog::getNextState(i, pm, m_fDt);
							
							if(m_fDt > 0.0){ 
								glm::vec2 dV = (nextState.velocity - actualState.velocity) / m_fDt;
								
								dV *= m_fBrakeAmort;
								
								pm.addForce(i, -dV);
							}
						}
						
//.........这里部分代码省略.........
开发者ID:CedricBidaud,项目名称:Synesthesie,代码行数:101,代码来源:UniversalForce.cpp


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