本文整理汇总了C++中ParticleManager::Start_Explosion方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleManager::Start_Explosion方法的具体用法?C++ ParticleManager::Start_Explosion怎么用?C++ ParticleManager::Start_Explosion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleManager
的用法示例。
在下文中一共展示了ParticleManager::Start_Explosion方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
void BasicApp::update()
{
if (game_state == Game_Demo)
{
for (list<Asteroid>::iterator itr = asteroids.begin(); itr!=asteroids.end(); itr++)
{
itr->Update();
}
}
else if(game_state == GAME_Play)
{
for (list<Asteroid>::iterator itr = asteroids.begin(); itr!=asteroids.end(); itr++)
{
itr->Update();
}
for (list<Bullet>::iterator itr_bullet = currentShip.m_Bullets.begin(); itr_bullet!=currentShip.m_Bullets.end();)
{
for (list<Asteroid>::iterator itr_astroid = asteroids.begin(); itr_astroid!=asteroids.end();)
{
if(checkCollision(itr_bullet->getCenter(),itr_astroid->getCenter(), itr_bullet->getRadius(), itr_astroid->getRadius()))
{
particleManager.Start_Explosion(itr_astroid->getCenter(),10,1.0f,1.0f);
engine->play2D("explode_high.wav");
if(itr_astroid->m_size >= 0.5)
{
Asteroid asteroid_1, asteroid_2;
asteroid_1.m_state = Asteroid_Medium;
asteroid_1.Init(rand()%2+1, 0.3);
asteroid_1.m_Vel.y = -itr_astroid->m_Vel.y*1.5;
asteroid_1.m_Vel.x = -itr_astroid->m_Vel.x*1.5;
asteroid_1.m_Pos = itr_astroid->m_Pos;
asteroid_2.m_state = Asteroid_Medium;
asteroid_2.Init(rand()%2+1, 0.3);
asteroid_2.m_Vel.y = itr_astroid->m_Vel.y*1.5;
asteroid_2.m_Vel.x = itr_astroid->m_Vel.x*1.5;
asteroid_2.m_Pos = itr_astroid->m_Pos;
asteroids.push_back(asteroid_1);
asteroids.push_back(asteroid_2);
itr_astroid = asteroids.erase(itr_astroid);
itr_astroid->m_bHit = true;
score +=100;
}
else if(itr_astroid->m_state == Asteroid_Medium)
{
Asteroid asteroid_1, asteroid_2;
asteroid_1.m_state = Asteroid_Small;
asteroid_1.Init(rand()%2+1, 0.1);
asteroid_1.m_Vel.y = -itr_astroid->m_Vel.y*2;
asteroid_1.m_Vel.x = -itr_astroid->m_Vel.x*2;
asteroid_1.m_Pos = itr_astroid->m_Pos;
asteroid_2.m_state = Asteroid_Small;
asteroid_2.Init(rand()%2+1, 0.1);
asteroid_2.m_Vel.y = itr_astroid->m_Vel.y*2;
asteroid_2.m_Vel.x = itr_astroid->m_Vel.x*2;
asteroid_2.m_Pos = itr_astroid->m_Pos;
asteroids.push_back(asteroid_1);
asteroids.push_back(asteroid_2);
itr_astroid = asteroids.erase(itr_astroid);
itr_astroid->m_bHit = true;
score +=100;
}
else
{
score +=50;
itr_astroid->m_bHit = true;
itr_astroid = asteroids.erase(itr_astroid);
}
itr_bullet->m_Hit = true;
break;
}
else
{
itr_astroid++;
}
}
if(itr_bullet->m_Hit)
//.........这里部分代码省略.........