本文整理汇总了C++中ParticleManager::addCircleParticlesAtPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleManager::addCircleParticlesAtPosition方法的具体用法?C++ ParticleManager::addCircleParticlesAtPosition怎么用?C++ ParticleManager::addCircleParticlesAtPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleManager
的用法示例。
在下文中一共展示了ParticleManager::addCircleParticlesAtPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkFoodCollision
// Check collision between snake and food
int checkFoodCollision(ParticleGraph& snakeGraph, ParticleManager& snakeManager, ParticleManager& foodManager, ParticleManager& fireworkManager, float step, int init) {
for(int i = init; i < foodManager.getCount(); ++i) {
if(foodManager.getParticleX(i) - step * foodManager.getParticleMass(i) <= snakeManager.getParticleX(0)
&& snakeManager.getParticleX(0) <= foodManager.getParticleX(i) + step * foodManager.getParticleMass(i)
&& foodManager.getParticleY(i) - step * foodManager.getParticleMass(i) <= snakeManager.getParticleY(0)
&& snakeManager.getParticleY(0) <= foodManager.getParticleY(i) + step* foodManager.getParticleMass(i)) {
fireworkManager.addCircleParticlesAtPosition(3, snakeManager.getParticlePosition(0), snakeManager.getParticleColor(1), 25);
addParticletoSnake(snakeGraph, i, foodManager, snakeManager);
foodManager.addRandomParticle(snakeManager.getCount());
return i;
}
}
return -1;
}