本文整理汇总了C++中PSPPlaceholderDialog::Update方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPPlaceholderDialog::Update方法的具体用法?C++ PSPPlaceholderDialog::Update怎么用?C++ PSPPlaceholderDialog::Update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSPPlaceholderDialog
的用法示例。
在下文中一共展示了PSPPlaceholderDialog::Update方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceUtilityScreenshotUpdate
u32 sceUtilityScreenshotUpdate(u32 unknown)
{
if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
{
WARN_LOG(HLE, "sceUtilityScreenshotUpdate(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
ERROR_LOG(HLE, "UNIMPL sceUtilityScreenshotUpdate(%d)", unknown);
return screenshotDialog.Update();
}
示例2: sceUtilityScreenshotUpdate
u32 sceUtilityScreenshotUpdate(u32 animSpeed)
{
if (currentDialogType != UTILITY_DIALOG_SCREENSHOT)
{
WARN_LOG(SCEUTILITY, "sceUtilityScreenshotUpdate(%i): wrong dialog type", animSpeed);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
int ret = screenshotDialog.Update(animSpeed);
WARN_LOG(SCEUTILITY, "%08x=sceUtilityScreenshotUpdate(%i)", ret, animSpeed);
return ret;
}
示例3: sceUtilityNetconfUpdate
int sceUtilityNetconfUpdate(int animSpeed)
{
ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfUpdate(%i)", animSpeed);
return netDialog.Update();
}
示例4: sceUtilityScreenshotUpdate
u32 sceUtilityScreenshotUpdate(u32 unknown)
{
ERROR_LOG(HLE, "UNIMPL sceUtilityScreenshotUpdate(%d)", unknown);
return screenshotDialog.Update();
}
示例5: sceUtilityNetconfUpdate
int sceUtilityNetconfUpdate(int animSpeed)
{
DEBUG_LOG(HLE,"FAKE sceUtilityNetconfUpdate(%i)", animSpeed);
return netDialog.Update();
}