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C++ PSPPlaceholderDialog::Init方法代码示例

本文整理汇总了C++中PSPPlaceholderDialog::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPPlaceholderDialog::Init方法的具体用法?C++ PSPPlaceholderDialog::Init怎么用?C++ PSPPlaceholderDialog::Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PSPPlaceholderDialog的用法示例。


在下文中一共展示了PSPPlaceholderDialog::Init方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sceUtilityScreenshotInitStart

//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(HLE, "sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x): wrong dialog type", unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogType = UTILITY_DIALOG_SCREENSHOT;
	currentDialogActive = true;

	u32 retval = screenshotDialog.Init();
	WARN_LOG_REPORT(HLE, "UNIMPL %i=sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x)", retval, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
	return retval;
}
开发者ID:KrisLee,项目名称:ppsspp,代码行数:16,代码来源:sceUtility.cpp

示例2: sceUtilityScreenshotInitStart

//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 paramAddr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SCREENSHOT)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityScreenshotInitStart(%08x): wrong dialog type", paramAddr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogType = UTILITY_DIALOG_SCREENSHOT;
	currentDialogActive = true;
	u32 retval = screenshotDialog.Init();
	WARN_LOG_REPORT(SCEUTILITY, "%08x=sceUtilityScreenshotInitStart(%08x)", retval, paramAddr);
	return retval;
}
开发者ID:18859966862,项目名称:ppsspp,代码行数:16,代码来源:sceUtility.cpp

示例3: sceUtilityNetconfInitStart

int sceUtilityNetconfInitStart(u32 structAddr)
{
	ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfInitStart(%08x)", structAddr);
	return netDialog.Init();
}
开发者ID:LucianoRavallo,项目名称:ppsspp,代码行数:5,代码来源:sceUtility.cpp

示例4: sceUtilityScreenshotInitStart

//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
{
	u32 retval = screenshotDialog.Init();
	WARN_LOG(HLE, "UNIMPL %i=sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x)", retval, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
	return retval;
}
开发者ID:173210,项目名称:ppsspp,代码行数:8,代码来源:sceUtility.cpp

示例5: sceUtilityNetconfInitStart

int sceUtilityNetconfInitStart(u32 structAddr)
{
	DEBUG_LOG(HLE,"FAKE sceUtilityNetconfInitStart(%08x)", structAddr);
	return netDialog.Init();
}
开发者ID:ChrisAldama,项目名称:ppsspp,代码行数:5,代码来源:sceUtility.cpp


注:本文中的PSPPlaceholderDialog::Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。