本文整理汇总了C++中PSPPlaceholderDialog::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ PSPPlaceholderDialog::Init方法的具体用法?C++ PSPPlaceholderDialog::Init怎么用?C++ PSPPlaceholderDialog::Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSPPlaceholderDialog
的用法示例。
在下文中一共展示了PSPPlaceholderDialog::Init方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sceUtilityScreenshotInitStart
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SCREENSHOT)
{
WARN_LOG(HLE, "sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x): wrong dialog type", unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_SCREENSHOT;
currentDialogActive = true;
u32 retval = screenshotDialog.Init();
WARN_LOG_REPORT(HLE, "UNIMPL %i=sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x)", retval, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
return retval;
}
示例2: sceUtilityScreenshotInitStart
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 paramAddr)
{
if (currentDialogActive && currentDialogType != UTILITY_DIALOG_SCREENSHOT)
{
WARN_LOG(SCEUTILITY, "sceUtilityScreenshotInitStart(%08x): wrong dialog type", paramAddr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
currentDialogType = UTILITY_DIALOG_SCREENSHOT;
currentDialogActive = true;
u32 retval = screenshotDialog.Init();
WARN_LOG_REPORT(SCEUTILITY, "%08x=sceUtilityScreenshotInitStart(%08x)", retval, paramAddr);
return retval;
}
示例3: sceUtilityNetconfInitStart
int sceUtilityNetconfInitStart(u32 structAddr)
{
ERROR_LOG(HLE, "UNIMPL sceUtilityNetconfInitStart(%08x)", structAddr);
return netDialog.Init();
}
示例4: sceUtilityScreenshotInitStart
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
u32 sceUtilityScreenshotInitStart(u32 unknown1, u32 unknown2, u32 unknown3, u32 unknown4, u32 unknown5, u32 unknown6)
{
u32 retval = screenshotDialog.Init();
WARN_LOG(HLE, "UNIMPL %i=sceUtilityScreenshotInitStart(%x, %x, %x, %x, %x, %x)", retval, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6);
return retval;
}
示例5: sceUtilityNetconfInitStart
int sceUtilityNetconfInitStart(u32 structAddr)
{
DEBUG_LOG(HLE,"FAKE sceUtilityNetconfInitStart(%08x)", structAddr);
return netDialog.Init();
}