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C++ OutStream::WriteW方法代码示例

本文整理汇总了C++中OutStream::WriteW方法的典型用法代码示例。如果您正苦于以下问题:C++ OutStream::WriteW方法的具体用法?C++ OutStream::WriteW怎么用?C++ OutStream::WriteW使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OutStream的用法示例。


在下文中一共展示了OutStream::WriteW方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Save

//----------------------------------------------------------------------------
void KeyframeController::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    TransformController::Save(target);

    target.Write(mNumCommonTimes);
    if (mNumCommonTimes > 0)
    {
        target.WriteN(mNumCommonTimes, mCommonTimes);
        target.WriteAggregateW(mNumTranslations, mTranslations);
        target.WriteAggregateW(mNumRotations, mRotations);
        target.WriteW(mNumScales, mScales);
    }
    else
    {
        target.WriteW(mNumTranslations, mTranslationTimes);
        target.WriteAggregateN(mNumTranslations, mTranslations);
        target.WriteW(mNumRotations, mRotationTimes);
        target.WriteAggregateN(mNumRotations, mRotations);
        target.WriteW(mNumScales, mScaleTimes);
        target.WriteN(mNumScales, mScales);
    }

    WM5_END_DEBUG_STREAM_SAVE(KeyframeController, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:27,代码来源:Wm5KeyframeController.cpp

示例2: Save

//----------------------------------------------------------------------------
void FloatArray::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    Object::Save(target);

    target.WriteW(mNumElements, mElements);

    WM5_END_DEBUG_STREAM_SAVE(FloatArray, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:11,代码来源:Wm5FloatArray.cpp

示例3: Save

//----------------------------------------------------------------------------
void PlanarReflectionEffect::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    GlobalEffect::Save(target);

    target.WriteW(mNumPlanes, mReflectances);
    target.WritePointerN(mNumPlanes, mPlanes);

    WM5_END_DEBUG_STREAM_SAVE(PlanarReflectionEffect, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:12,代码来源:Wm5PlanarReflectionEffect.cpp

示例4: Save

//----------------------------------------------------------------------------
void ShaderFloat::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    Object::Save(target);

    target.WriteW(mNumElements, mData);
    target.WriteBool(mAllowUpdater);

    WM5_END_DEBUG_STREAM_SAVE(ShaderFloat, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:12,代码来源:Wm5ShaderFloat.cpp

示例5: Save

//----------------------------------------------------------------------------
void Particles::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    TriMesh::Save(target);

    target.WriteW(mNumParticles, mPositionSizes);
    target.Write(mSizeAdjust);
    target.Write(mNumActive);

    WM5_END_DEBUG_STREAM_SAVE(Particles, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:13,代码来源:Wm5Particles.cpp

示例6: Save

//----------------------------------------------------------------------------
void Buffer::Save (OutStream& target) const
{
	WM5_BEGIN_DEBUG_STREAM_SAVE(target);

	Object::Save(target);

	target.Write(mNumElements);
	target.Write(mElementSize);
	target.WriteEnum(mUsage);
	target.WriteW(mNumBytes, mData);

	WM5_END_DEBUG_STREAM_SAVE(Buffer, target);
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:14,代码来源:Wm5Buffer.cpp

示例7: Save

//----------------------------------------------------------------------------
void DlodNode::Save (OutStream& target) const
{
    PX2_BEGIN_DEBUG_STREAM_SAVE(target);

    SwitchNode::Save(target);

    target.WriteAggregate(mModelLodCenter);
    target.WriteW(mNumLevelsOfDetail, mModelMinDist);
    target.WriteN(mNumLevelsOfDetail, mModelMaxDist);
    target.WriteN(mNumLevelsOfDetail, mWorldMinDist);
    target.WriteN(mNumLevelsOfDetail, mWorldMaxDist);

	// 模型世界中心为实时计算,不需要存储。

    PX2_END_DEBUG_STREAM_SAVE(DlodNode, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:17,代码来源:PX2DlodNode.cpp

示例8: Save

//----------------------------------------------------------------------------
void Portal::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    Object::Save(target);

    target.WriteW(mNumVertices, mModelVertices);
    target.WriteAggregate(mModelPlane);
    target.WriteBool(Open);
    target.WritePointer(AdjacentRegion);

    // World vertices are computed form model vertices in the update call,
    // so no need to save them.  The world plane is also computed in the
    // update call, so no need to save it.

    WM5_END_DEBUG_STREAM_SAVE(Portal, target);
}
开发者ID:rasslingcats,项目名称:calico,代码行数:18,代码来源:Wm5Portal.cpp


注:本文中的OutStream::WriteW方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。