本文整理汇总了C++中OutStream::WriteAggregateN方法的典型用法代码示例。如果您正苦于以下问题:C++ OutStream::WriteAggregateN方法的具体用法?C++ OutStream::WriteAggregateN怎么用?C++ OutStream::WriteAggregateN使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OutStream
的用法示例。
在下文中一共展示了OutStream::WriteAggregateN方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Save
//----------------------------------------------------------------------------
void KeyframeController::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
TransformController::Save(target);
target.Write(mNumCommonTimes);
if (mNumCommonTimes > 0)
{
target.WriteN(mNumCommonTimes, mCommonTimes);
target.WriteAggregateW(mNumTranslations, mTranslations);
target.WriteAggregateW(mNumRotations, mRotations);
target.WriteW(mNumScales, mScales);
}
else
{
target.WriteW(mNumTranslations, mTranslationTimes);
target.WriteAggregateN(mNumTranslations, mTranslations);
target.WriteW(mNumRotations, mRotationTimes);
target.WriteAggregateN(mNumRotations, mRotations);
target.WriteW(mNumScales, mScaleTimes);
target.WriteN(mNumScales, mScales);
}
WM5_END_DEBUG_STREAM_SAVE(KeyframeController, target);
}
示例2: Save
//----------------------------------------------------------------------------
void SkinController::Save (OutStream& target) const
{
PX2_BEGIN_DEBUG_STREAM_SAVE(target);
Controller::Save(target);
PX2_VERSION_SAVE(target);
target.Write(mNumVertices);
target.Write(mNumBones);
int numWeightsOffsets = mNumVertices*mNumBones;
target.WriteN(numWeightsOffsets, mWeights[0]);
target.WriteAggregateN(numWeightsOffsets, mOffsets[0]);
target.WritePointerN(mNumBones, mBones);
target.WriteAggregateN(mNumBones, mTMMatrixs);
PX2_END_DEBUG_STREAM_SAVE(SkinController, target);
}
示例3: Save
//----------------------------------------------------------------------------
void MorphController::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
Controller::Save(target);
target.Write(mNumVertices);
target.Write(mNumTargets);
target.Write(mNumKeys);
int numTotalVertices = mNumVertices*mNumTargets;
target.WriteAggregateN(numTotalVertices, mVertices[0]);
target.WriteN(mNumKeys, mTimes);
int numTotalWeights = mNumKeys*(mNumTargets - 1);
target.WriteN(numTotalWeights, mWeights[0]);
WM5_END_DEBUG_STREAM_SAVE(MorphController, target);
}
示例4: Save
//----------------------------------------------------------------------------
void Shader::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
Object::Save(target);
target.WriteStringW(mNumInputs, mInputName);
target.WriteEnumN(mNumInputs, mInputType);
target.WriteEnumN(mNumInputs, mInputSemantic);
target.WriteStringW(mNumOutputs, mOutputName);
target.WriteEnumN(mNumOutputs, mOutputType);
target.WriteEnumN(mNumOutputs, mOutputSemantic);
target.WriteStringW(mNumConstants, mConstantName);
target.WriteN(mNumConstants, mNumRegistersUsed);
target.WriteStringW(mNumSamplers, mSamplerName);
target.WriteEnumN(mNumSamplers, mSamplerType);
target.WriteEnumN(mNumSamplers, mFilter);
target.WriteEnumN(mNumSamplers, mCoordinate[0]);
target.WriteEnumN(mNumSamplers, mCoordinate[1]);
target.WriteEnumN(mNumSamplers, mCoordinate[2]);
target.WriteN(mNumSamplers, mLodBias);
target.WriteN(mNumSamplers, mAnisotropy);
target.WriteAggregateN(mNumSamplers, mBorderColor);
// On load, test this against MAX_PROFILES just in case a user increases
// MAX_PROFILES and tries to load old data sets.
target.Write((int)MAX_PROFILES);
target.WriteBool(mProfileOwner);
if (mProfileOwner)
{
for (int i = 0; i < MAX_PROFILES; ++i)
{
target.WriteN(mNumConstants, mBaseRegister[i]);
target.WriteN(mNumSamplers, mTextureUnit[i]);
target.WriteString(*mProgram[i]);
}
}
WM5_END_DEBUG_STREAM_SAVE(Shader, target);
}