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C++ OutStream::WritePointer方法代码示例

本文整理汇总了C++中OutStream::WritePointer方法的典型用法代码示例。如果您正苦于以下问题:C++ OutStream::WritePointer方法的具体用法?C++ OutStream::WritePointer怎么用?C++ OutStream::WritePointer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OutStream的用法示例。


在下文中一共展示了OutStream::WritePointer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Save

//----------------------------------------------------------------------------
void UIButtonBase::Save(OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	UIFrame::Save(target);
	PX2_VERSION_SAVE(target);

	target.WriteEnum(mButType);

	target.WriteAggregate(mNormalColor);
	target.WriteAggregate(mHoveredColor);
	target.WriteAggregate(mPressedColor);
	target.WriteAggregate(mDisableColor);
	target.Write(mNormalAlpha);
	target.Write(mHoveredAlpha);
	target.Write(mPressedAlpha);
	target.Write(mDisableAlpha);
	target.Write(mNormalBrightness);
	target.Write(mHoveredBrightness);
	target.Write(mPressedBrightness);
	target.Write(mDisableBrightness);

	target.WritePointer(mPicBoxNormal);
	target.WritePointer(mPicBoxOver);
	target.WritePointer(mPicBoxDown);
	target.WritePointer(mPicBoxDisabled);
	target.WriteEnum(mButtonState);

	PX2_END_DEBUG_STREAM_SAVE(UIButtonBase, target);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:31,代码来源:PX2UIButtonBase.cpp

示例2: Save

//----------------------------------------------------------------------------
void RawTerrainPage::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	TerrainPage::Save(target);
	PX2_VERSION_SAVE(target);

	target.WritePointer(mMtlInst);

	target.WriteString(mTextureDefaultFilename);
	target.WriteString(mTexture0Filename);

	target.WritePointer(mTextureAlpha);

	target.WriteString(mTexture1Filename);
	target.WriteString(mTexture2Filename);
	target.WriteString(mTexture3Filename);
	target.WriteString(mTexture4Filename);

	target.WriteAggregate(mUV01);
	target.WriteAggregate(mUV23);
	target.WriteAggregate(mUV4);
	target.WritePointer(mUV01Float);
	target.WritePointer(mUV23Float);
	target.WritePointer(mUV4Float);

	PX2_END_DEBUG_STREAM_SAVE(RawTerrainPage, target);
}
开发者ID:SylviaTanenbaum,项目名称:3d-simulation-and-game,代码行数:29,代码来源:PX2RawTerrainPage.cpp

示例3: Save

//----------------------------------------------------------------------------
void RawTerrain::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Node::Save(target);

	target.WriteEnum(mMode);
	target.Write(mNumRows);
	target.Write(mNumCols);
	target.Write(mSize);
	target.Write(mMinElevation);
	target.Write(mMaxElevation);
	target.Write(mSpacing);
	target.Write(mCameraRow);
	target.Write(mCameraCol);
	target.WritePointer(mVFormat);
	target.WritePointer(mCamera);
	target.WritePointer(mShine);

	for (int row = 0; row < mNumRows; ++row)
	{
		for (int col = 0; col < mNumCols; ++col)
		{
			target.WritePointer(mPages[row][col]);
		}
	}

	PX2_END_DEBUG_STREAM_SAVE(RawTerrain, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:30,代码来源:PX2RawTerrain.cpp

示例4: Save

//----------------------------------------------------------------------------
void CurveMesh::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Polysegment::Save(target);
	PX2_VERSION_SAVE(target);

	target.Write(mNumFullVertices);
	target.Write(mNumSegments);
	target.Write(mLevel);
	target.WriteBool(mAllowDynamicChange);
	target.WritePointer(mOrigVBuffer);
	target.WritePointer(mOrigParams);
	target.WritePointerN(mNumSegments, mSegments);

	if (mCInfo)
	{
		for (int i = 0; i < mNumFullVertices; ++i)
		{
			target.WritePointer(mCInfo[i].Segment);
			target.Write(mCInfo[i].Param);
		}
	}

	PX2_END_DEBUG_STREAM_SAVE(CurveMesh, target);
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:27,代码来源:PX2CurveMesh.cpp

示例5: Save

//----------------------------------------------------------------------------
void UI::Save(OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	UIFrame::Save(target);
	PX2_VERSION_SAVE(target);

	target.WritePointer(mDefaultCamera);
	target.WritePointer(mDefaultCameraNode);

	PX2_END_DEBUG_STREAM_SAVE(UI, target);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:13,代码来源:PX2UI.cpp

示例6: Save

//----------------------------------------------------------------------------
void RawTerrainPage::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	TriMesh::Save(target);

	target.Write(mSize);
	int numVertices = mSize*mSize;
	target.WriteN(numVertices, mHeights);
	target.WriteAggregate(mOrigin);
	target.Write(mSpacing);

	target.WritePointer(mMaterialInstance);
	target.WritePointer(mTextureDefault);
	target.WritePointer(mTexture0);
	target.WritePointer(mTextureAlpha);
	target.WritePointer(mTexture1);
	target.WritePointer(mTexture2);
	target.WritePointer(mTexture3);
	target.WritePointer(mTexture4);
	target.WriteAggregate(mUV01);
	target.WriteAggregate(mUV23);
	target.WriteAggregate(mUV4);
	target.WritePointer(mUV01Float);
	target.WritePointer(mUV23Float);
	target.WritePointer(mUV4Float);

	PX2_END_DEBUG_STREAM_SAVE(RawTerrainPage, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:30,代码来源:PX2RawTerrainPage.cpp

示例7: Save

//----------------------------------------------------------------------------
void Visual::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    Spatial::Save(target);

    target.WriteEnum(mType);
    target.WriteAggregate(mModelBound);
    target.WritePointer(mVFormat);
    target.WritePointer(mVBuffer);
    target.WritePointer(mIBuffer);
    target.WritePointer(mEffect);

    WM5_END_DEBUG_STREAM_SAVE(Visual, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:16,代码来源:Wm5Visual.cpp

示例8: Save

//----------------------------------------------------------------------------
void Renderable::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Movable::Save(target);

	target.WriteEnum(mType);
	target.WriteAggregate(mModelBound);
	target.WritePointer(mVFormat);
	target.WritePointer(mVBuffer);
	target.WritePointer(mIBuffer);
	target.WritePointer(mMaterial);

	PX2_END_DEBUG_STREAM_SAVE(Renderable, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:16,代码来源:PX2Renderable.cpp

示例9: Save

//----------------------------------------------------------------------------
void Actor::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Netable::Save(target);

	target.WriteAggregate(mScale);
	target.WriteAggregate(mRotation);
	target.WriteAggregate(mPosition);
	target.WriteBool(mVisible);
	target.Write(mTransAlpha);
	target.WritePointer(mMovable);
	target.WritePointer(mHelpMovable);
	target.WriteBool(mShowHelpMovable);

	PX2_END_DEBUG_STREAM_SAVE(Actor, target);
}
开发者ID:manyxu,项目名称:Phoenix3D_2.0,代码行数:18,代码来源:PX2Actor.cpp

示例10: Save

//----------------------------------------------------------------------------
void Scene::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Netable::Save(target);

	target.Write<int>(mSceneID);

	target.WritePointer(mSceneNode);

	const int numActors = (int)mActors.size();
	target.Write(numActors);
	for (int i=0; i<numActors; ++i)
	{
		if (mActors[i])
		{
			target.WritePointer(mActors[i]);
		}
		else
		{
			target.WritePointer((Actor*)0);
		}
	}
	target.WritePointer(mTerrainActor);

	target.WritePointer(mDefaultLight);
	target.WritePointer(mDefaultCameraActor);
	target.WritePointer(mDefaultARActor);

	PX2_END_DEBUG_STREAM_SAVE(Scene, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:32,代码来源:PX2Scene.cpp

示例11: Save

//----------------------------------------------------------------------------
void SkyActor::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Actor::Save(target);
	target.WritePointer(mSky);

	PX2_END_DEBUG_STREAM_SAVE(SkyActor, target);
}
开发者ID:manyxu,项目名称:Phoenix3D_2.0,代码行数:10,代码来源:PX2SkyActor.cpp

示例12: Save

//----------------------------------------------------------------------------
void SMShadowEffect::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    GlobalEffect::Save(target);

    target.WritePointer(mInstance);

    WM5_END_DEBUG_STREAM_SAVE(SMShadowEffect, target);
}
开发者ID:vijaynerella,项目名称:GeometricTools,代码行数:11,代码来源:SMShadowEffect.cpp

示例13: Save

//----------------------------------------------------------------------------
void BillboardNode::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    Node::Save(target);

    target.WritePointer(mCamera);

    WM5_END_DEBUG_STREAM_SAVE(BillboardNode, target);
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:11,代码来源:Wm5BillboardNode.cpp

示例14: Save

//----------------------------------------------------------------------------
void RawTerrain::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Terrain::Save(target);

	target.WritePointer(mVFormat);
	for (int row = 0; row < mNumRows; ++row)
	{
		for (int col = 0; col < mNumCols; ++col)
		{
			target.WritePointer(mPages[row][col]);
		}
	}

	target.WritePointer(mShine);

	PX2_END_DEBUG_STREAM_SAVE(RawTerrain, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:20,代码来源:PX2RawTerrain.cpp

示例15: Save

//----------------------------------------------------------------------------
void ProjectorWorldPositionConstant::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    ShaderFloat::Save(target);

    target.WritePointer(mProjector);

    WM5_END_DEBUG_STREAM_SAVE(ProjectorWorldPositionConstant, target);
}
开发者ID:rasslingcats,项目名称:calico,代码行数:11,代码来源:Wm5ProjectorWorldPositionConstant.cpp


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