本文整理汇总了C++中OutStream::WriteAggregateW方法的典型用法代码示例。如果您正苦于以下问题:C++ OutStream::WriteAggregateW方法的具体用法?C++ OutStream::WriteAggregateW怎么用?C++ OutStream::WriteAggregateW使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OutStream
的用法示例。
在下文中一共展示了OutStream::WriteAggregateW方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Save
//----------------------------------------------------------------------------
void KeyframeController::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
TransformController::Save(target);
target.Write(mNumCommonTimes);
if (mNumCommonTimes > 0)
{
target.WriteN(mNumCommonTimes, mCommonTimes);
target.WriteAggregateW(mNumTranslations, mTranslations);
target.WriteAggregateW(mNumRotations, mRotations);
target.WriteW(mNumScales, mScales);
}
else
{
target.WriteW(mNumTranslations, mTranslationTimes);
target.WriteAggregateN(mNumTranslations, mTranslations);
target.WriteW(mNumRotations, mRotationTimes);
target.WriteAggregateN(mNumRotations, mRotations);
target.WriteW(mNumScales, mScaleTimes);
target.WriteN(mNumScales, mScales);
}
WM5_END_DEBUG_STREAM_SAVE(KeyframeController, target);
}
示例2:
//----------------------------------------------------------------------------
void Float2Array::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
Object::Save(target);
target.WriteAggregateW(mNumElements, mElements);
WM5_END_DEBUG_STREAM_SAVE(Float2Array, target);
}
示例3: Save
//----------------------------------------------------------------------------
void PlanarShadowEffect::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
GlobalEffect::Save(target);
target.WriteAggregateW(mNumPlanes, mShadowColors);
target.WritePointerN(mNumPlanes, mPlanes);
target.WritePointerN(mNumPlanes, mProjectors);
target.WritePointer(mShadowCaster);
WM5_END_DEBUG_STREAM_SAVE(PlanarShadowEffect, target);
}