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C++ OutStream::WriteAggregateW方法代码示例

本文整理汇总了C++中OutStream::WriteAggregateW方法的典型用法代码示例。如果您正苦于以下问题:C++ OutStream::WriteAggregateW方法的具体用法?C++ OutStream::WriteAggregateW怎么用?C++ OutStream::WriteAggregateW使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OutStream的用法示例。


在下文中一共展示了OutStream::WriteAggregateW方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Save

//----------------------------------------------------------------------------
void KeyframeController::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    TransformController::Save(target);

    target.Write(mNumCommonTimes);
    if (mNumCommonTimes > 0)
    {
        target.WriteN(mNumCommonTimes, mCommonTimes);
        target.WriteAggregateW(mNumTranslations, mTranslations);
        target.WriteAggregateW(mNumRotations, mRotations);
        target.WriteW(mNumScales, mScales);
    }
    else
    {
        target.WriteW(mNumTranslations, mTranslationTimes);
        target.WriteAggregateN(mNumTranslations, mTranslations);
        target.WriteW(mNumRotations, mRotationTimes);
        target.WriteAggregateN(mNumRotations, mRotations);
        target.WriteW(mNumScales, mScaleTimes);
        target.WriteN(mNumScales, mScales);
    }

    WM5_END_DEBUG_STREAM_SAVE(KeyframeController, target);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:27,代码来源:Wm5KeyframeController.cpp

示例2:

//----------------------------------------------------------------------------
void Float2Array::Save (OutStream& target) const
{
    WM5_BEGIN_DEBUG_STREAM_SAVE(target);

    Object::Save(target);

    target.WriteAggregateW(mNumElements, mElements);

    WM5_END_DEBUG_STREAM_SAVE(Float2Array, target);
}
开发者ID:2asoft,项目名称:GeometricTools,代码行数:11,代码来源:Wm5Float2Array.cpp

示例3: Save

//----------------------------------------------------------------------------
void PlanarShadowEffect::Save (OutStream& target) const
{
	WM5_BEGIN_DEBUG_STREAM_SAVE(target);

	GlobalEffect::Save(target);

	target.WriteAggregateW(mNumPlanes, mShadowColors);
	target.WritePointerN(mNumPlanes, mPlanes);
	target.WritePointerN(mNumPlanes, mProjectors);
	target.WritePointer(mShadowCaster);

	WM5_END_DEBUG_STREAM_SAVE(PlanarShadowEffect, target);
}
开发者ID:bazhenovc,项目名称:WildMagic,代码行数:14,代码来源:Wm5PlanarShadowEffect.cpp


注:本文中的OutStream::WriteAggregateW方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。