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C++ OutStream类代码示例

本文整理汇总了C++中OutStream的典型用法代码示例。如果您正苦于以下问题:C++ OutStream类的具体用法?C++ OutStream怎么用?C++ OutStream使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了OutStream类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: emit

 void emit(OutStream & stream) const
 {
     stream.out_uint16_le(this->userDataType);
     stream.out_uint16_le(this->length);
     stream.out_uint32_le(this->encryptionMethods);
     stream.out_uint32_le(this->extEncryptionMethods);
 }
开发者ID:wallix,项目名称:redemption,代码行数:7,代码来源:cs_security.hpp

示例2: Save

//----------------------------------------------------------------------------
void RawTerrain::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	Node::Save(target);

	target.WriteEnum(mMode);
	target.Write(mNumRows);
	target.Write(mNumCols);
	target.Write(mSize);
	target.Write(mMinElevation);
	target.Write(mMaxElevation);
	target.Write(mSpacing);
	target.Write(mCameraRow);
	target.Write(mCameraCol);
	target.WritePointer(mVFormat);
	target.WritePointer(mCamera);
	target.WritePointer(mShine);

	for (int row = 0; row < mNumRows; ++row)
	{
		for (int col = 0; col < mNumCols; ++col)
		{
			target.WritePointer(mPages[row][col]);
		}
	}

	PX2_END_DEBUG_STREAM_SAVE(RawTerrain, target);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:30,代码来源:PX2RawTerrain.cpp

示例3: emit

 void emit(OutStream & stream) const
 {
     stream.out_uint16_le(this->capabilityType);
     stream.out_uint16_le(this->len);
     stream.out_uint32_le(this->cmdFlags);
     stream.out_uint32_le(this->reserved);
 }
开发者ID:pykoder,项目名称:redemption,代码行数:7,代码来源:surfacecommands.hpp

示例4: compress

// TODO simplify and enhance compression using 1 pixel orders BLACK or WHITE.
void Bitmap::compress(BitsPerPixel session_color_depth, OutStream & outbuffer) const
{
    if (this->data_bitmap->compressed_size()) {
        outbuffer.out_copy_bytes(this->data_bitmap->compressed_data(), this->data_bitmap->compressed_size());
        return;
    }

    uint8_t * tmp_data_compressed = outbuffer.get_current();

    ConstImageDataView const image_view{
        this->data(),
        this->cx(),
        this->cy(),
        this->line_size(),
        this->bpp(),
        ConstImageDataView::Storage::BottomToTop
    };

    if ((session_color_depth == BitsPerPixel{32}) && ((this->bpp() == BitsPerPixel{24}) || (this->bpp() == BitsPerPixel{32}))) {
        rle_compress60(image_view, outbuffer);
    }
    else {
        rle_compress(image_view, outbuffer);
    }

    // Memoize result of compression
    this->data_bitmap->copy_compressed_buffer(
        tmp_data_compressed, outbuffer.get_current() - tmp_data_compressed);
}
开发者ID:wallix,项目名称:redemption,代码行数:30,代码来源:bitmap.cpp

示例5: emit

 void emit(OutStream & stream) override {
     stream.out_uint16_le(this->capabilityType);
     stream.out_uint16_le(this->len);
     stream.out_uint32_le(this->drawNineGridSupportLevel);
     stream.out_uint16_le(this->drawNineGridCacheSize);
     stream.out_uint16_le(this->drawNineGridCacheEntries);
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例6: Copy

//----------------------------------------------------------------------------
Object* Object::Copy(const std::string& uniqueNameAppend)
{
	// Save the object to a memory buffer.
	OutStream saveStream;

	saveStream.Insert((Object*)this);
	int bufferSize = 0;
	char* buffer = 0;
	saveStream.Save(bufferSize, buffer, BufferIO::BM_DEFAULT_WRITE);

	// Load the object from the memory buffer.
	InStream loadStream;
	loadStream.Load(bufferSize, buffer, BufferIO::BM_DEFAULT_READ);
	delete1(buffer);

	if (uniqueNameAppend != "")
	{
		int numObjects = loadStream.GetNumObjects();
		for (int i = 0; i < numObjects; i++)
		{
			PX2::Object *obj = loadStream.GetObjectAt(i);
			std::string name = obj->GetName();
			if (name.length() > 0)
			{
				name += uniqueNameAppend;
				obj->SetName(name);
			}
		}
	}

	return loadStream.GetObjectAt(0);
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:33,代码来源:PX2Object_Stream.cpp

示例7: Register

//----------------------------------------------------------------------------
bool RawTerrainPage::Register (OutStream& target) const
{
	if (TerrainPage::Register(target))
	{
		if (mMtlInst)
			target.Register(mMtlInst);
	
		if (mTextureAlpha)
			target.Register(mTextureAlpha);

		if (mUV01Float)
		{
			target.Register(mUV01Float);
		}

		if (mUV23Float)
		{
			target.Register(mUV23Float);
		}

		if (mUV4Float)
		{
			target.Register(mUV4Float);
		}

		return true;
	}

	return false;
}
开发者ID:SylviaTanenbaum,项目名称:3d-simulation-and-game,代码行数:31,代码来源:PX2RawTerrainPage.cpp

示例8: emit

  void emit(OutStream & stream) const
  {
      stream.out_uint16_le(this->capabilityType);
      stream.out_uint16_le(this->len);
      stream.out_uint16_le(this->colorTableCacheSize);
      stream.out_uint16_le(this->pad2octets);
 }
开发者ID:pykoder,项目名称:redemption,代码行数:7,代码来源:colcache.hpp

示例9: emit

 void emit(OutStream & stream) const
 {
     stream.out_uint16_le(this->capabilityType);
     stream.out_uint16_le(this->len);
     stream.out_uint16_le(this->flags);
     stream.out_uint16_le(this->VCChunkSize);
 }
开发者ID:pykoder,项目名称:redemption,代码行数:7,代码来源:virchan.hpp

示例10: TEST

TEST(OutStream, SetLessonInterface)
{
	OutStream out;
	out.claim();
	EXPECT_EQ(&out.claim(), &out) << "Fluid interface error.";
	EXPECT_TRUE(out.claimed()) << "OutStream incorrectly marked as unclaimed.";
}
开发者ID:jesyspa,项目名称:StudyStreams,代码行数:7,代码来源:outstream_test.cpp

示例11: Save

//----------------------------------------------------------------------------
void RawTerrainPage::Save (OutStream& target) const
{
	PX2_BEGIN_DEBUG_STREAM_SAVE(target);

	TerrainPage::Save(target);
	PX2_VERSION_SAVE(target);

	target.WritePointer(mMtlInst);

	target.WriteString(mTextureDefaultFilename);
	target.WriteString(mTexture0Filename);

	target.WritePointer(mTextureAlpha);

	target.WriteString(mTexture1Filename);
	target.WriteString(mTexture2Filename);
	target.WriteString(mTexture3Filename);
	target.WriteString(mTexture4Filename);

	target.WriteAggregate(mUV01);
	target.WriteAggregate(mUV23);
	target.WriteAggregate(mUV4);
	target.WritePointer(mUV01Float);
	target.WritePointer(mUV23Float);
	target.WritePointer(mUV4Float);

	PX2_END_DEBUG_STREAM_SAVE(RawTerrainPage, target);
}
开发者ID:SylviaTanenbaum,项目名称:3d-simulation-and-game,代码行数:29,代码来源:PX2RawTerrainPage.cpp

示例12: send_timestamp_chunk

    void send_timestamp_chunk(bool ignore_time_interval = false)
    {
        StaticOutStream<12 + GTF_SIZE_KEYBUF_REC * sizeof(uint32_t) + 1> payload;
        payload.out_timeval_to_uint64le_usec(this->timer);
        if (this->send_input) {
            payload.out_uint16_le(this->mouse_x);
            payload.out_uint16_le(this->mouse_y);

            payload.out_uint8(ignore_time_interval ? 1 : 0);

/*
            for (uint32_t i = 0, c = keyboard_buffer_32.size() / sizeof(uint32_t);
                 i < c; i++) {
                LOG(LOG_INFO, "send_timestamp_chunk: '%c'(0x%X)",
                    (keyboard_buffer_32.data[i]<128)?(char)keyboard_buffer_32.data[i]:'?',
                    keyboard_buffer_32.data[i]);
            }
*/

            payload.out_copy_bytes(keyboard_buffer_32.get_data(), keyboard_buffer_32.get_offset());
            keyboard_buffer_32 = OutStream(keyboard_buffer_32_buf);
        }

        send_wrm_chunk(this->trans, TIMESTAMP, payload.get_offset(), 1);
        this->trans.send(payload.get_data(), payload.get_offset());

        this->last_sent_timer = this->timer;
    }
开发者ID:,项目名称:,代码行数:28,代码来源:

示例13: emit

    void emit(OutStream & stream)override {
        stream.out_uint16_le(this->capabilityType);
        stream.out_uint16_le(this->len);
        stream.out_uint16_le(this->fontSupportFlags);
        stream.out_uint16_le(this->pad2octets);

    }
开发者ID:gvsurenderreddy,项目名称:redemption,代码行数:7,代码来源:cap_font.hpp

示例14: emit

 void emit(OutStream & stream) const
 {
     stream.out_uint16_le(this->capabilityType);
     stream.out_uint16_le(this->len);
     stream.out_uint32_le(this->WndSupportLevel);
     stream.out_uint8(this->NumIconCaches);
     stream.out_uint16_le(this->NumIconCacheEntries);
 }
开发者ID:pykoder,项目名称:redemption,代码行数:8,代码来源:window.hpp

示例15: emit

    void emit(OutStream & stream) const
    {
        stream.out_uint16_le(this->capabilityType);
        stream.out_uint16_le(this->len);
        stream.out_uint16_le(this->nodeId);
        stream.out_uint16_le(this->pad2octets);

    }
开发者ID:wallix,项目名称:redemption,代码行数:8,代码来源:cap_share.hpp


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