当前位置: 首页>>代码示例>>C++>>正文


C++ Opt::SetAttachedGUID方法代码示例

本文整理汇总了C++中Opt::SetAttachedGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ Opt::SetAttachedGUID方法的具体用法?C++ Opt::SetAttachedGUID怎么用?C++ Opt::SetAttachedGUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Opt的用法示例。


在下文中一共展示了Opt::SetAttachedGUID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

void AttachableSystem::Update( double DeltaTime )
{
    for (auto actor : mScene.GetActorsFromMap( GetType_static() ))
    {
        Opt<IAttachableComponent> attachableC = actor->Get<IAttachableComponent>();
        if ( !attachableC.IsValid() )
        {
            continue;
        }
        Opt<Actor> attachedActor( mScene.GetActor( attachableC->GetAttachedGUID() ) );
        if ( attachableC->GetAttachedGUID() == -1 )
        {
            continue;
        }

        if ( !attachedActor.IsValid() )
        {
            attachableC->SetAttachedGUID( -1 );
            EventServer< AttachStateChangedEvent>::Get().SendEvent( AttachStateChangedEvent( AttachStateChangedEvent::Detached, -1, actor->GetGUID() ) );
            continue;
        }

        Opt<IHealthComponent> attachedHealthC( attachedActor->Get<IHealthComponent>() );
        if ( attachedHealthC.IsValid() )
        {
            if ( !attachedHealthC->IsAlive() )
            {
                if (attachableC->IsRemoveOnAttachedDeath())
                {
                    Opt<IHealthComponent> healthC( actor->Get<IHealthComponent>() );
                    if (healthC.IsValid())
                    {
                        healthC->SetHP( 0 );
                    }
                }
                attachableC->SetAttachedGUID( -1 );
                EventServer<AttachStateChangedEvent>::Get().SendEvent( AttachStateChangedEvent( AttachStateChangedEvent::Detached, attachedActor->GetGUID(), actor->GetGUID() ) );
                continue;
            }
        }

        Opt<IPositionComponent> attachedPositionC( attachedActor->Get<IPositionComponent>() );
        if ( !attachedPositionC.IsValid() )
        {
            continue;
        }
        Opt<IPositionComponent> positionC( actor->Get<IPositionComponent>() );
        if ( !positionC.IsValid() )
        {
            continue;
        }
        glm::vec2 rvec = glm::rotate(glm::vec2(attachableC->GetPositionX(), attachableC->GetPositionY()), float( attachedPositionC->GetOrientation() ) );
        positionC->SetX( attachedPositionC->GetX() + rvec.x );
        positionC->SetY( attachedPositionC->GetY() + rvec.y );
        if (attachableC->IsInheritOrientation())
        {
            positionC->SetOrientation( attachedPositionC->GetOrientation() + boost::math::double_constants::pi );
        }
    }
}
开发者ID:HalalUr,项目名称:Reaping2,代码行数:60,代码来源:attachable_system.cpp


注:本文中的Opt::SetAttachedGUID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。