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C++ OpenGLTexture::getFrameBufferID方法代码示例

本文整理汇总了C++中OpenGLTexture::getFrameBufferID方法的典型用法代码示例。如果您正苦于以下问题:C++ OpenGLTexture::getFrameBufferID方法的具体用法?C++ OpenGLTexture::getFrameBufferID怎么用?C++ OpenGLTexture::getFrameBufferID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenGLTexture的用法示例。


在下文中一共展示了OpenGLTexture::getFrameBufferID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: bindFrameBufferTexture

void OpenGLRenderer::bindFrameBufferTexture(Texture *texture) {
	if(!texture)
		return;
	OpenGLTexture *glTexture = (OpenGLTexture*)texture;
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, glTexture->getFrameBufferID());
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
}
开发者ID:CIB,项目名称:Polycode,代码行数:7,代码来源:PolyGLRenderer.cpp

示例2: bindFrameBufferTexture

void OpenGLRenderer::bindFrameBufferTexture(Texture *texture) {
	if(currentFrameBufferTexture) {
		previousFrameBufferTexture = currentFrameBufferTexture;
	}
	OpenGLTexture *glTexture = (OpenGLTexture*)texture;

	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, glTexture->getFrameBufferID());
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	currentFrameBufferTexture = texture;
}
开发者ID:baumicon,项目名称:Polycode,代码行数:11,代码来源:PolyGLRenderer.cpp

示例3: glReadBuffer

Image *OpenGLRenderer::renderBufferToImage(Texture *texture) {
    
	OpenGLTexture *glTexture = (OpenGLTexture*)texture;
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, glTexture->getFrameBufferID());
    glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
    
	char *imageBuffer = (char*)malloc(texture->getWidth() * backingResolutionScaleX * texture->getHeight() * backingResolutionScaleY * 4);
	glReadPixels(0, 0, texture->getWidth() * backingResolutionScaleX, texture->getHeight() * backingResolutionScaleY, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer);
	Image *retImage = new Image(imageBuffer, texture->getWidth() * backingResolutionScaleX, texture->getHeight() * backingResolutionScaleY, Image::IMAGE_RGBA);
	free(imageBuffer);
    
    unbindFramebuffers();
	return retImage;
}
开发者ID:HeadClot,项目名称:Polycode,代码行数:14,代码来源:PolyGLRenderer.cpp


注:本文中的OpenGLTexture::getFrameBufferID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。