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C++ NxScene::createMaterial方法代码示例

本文整理汇总了C++中NxScene::createMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ NxScene::createMaterial方法的具体用法?C++ NxScene::createMaterial怎么用?C++ NxScene::createMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NxScene的用法示例。


在下文中一共展示了NxScene::createMaterial方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if


//.........这里部分代码省略.........
				{
					sceneDesc.flags |= NX_SF_RESTRICTED_SCENE;
				}
			}
			else
			{
				sceneDesc.simType = NX_SIMULATION_SW;
			}

			if (!useMultithreading)
			{
				// Disable threading
				sceneDesc.flags = 0;
			}

			runningInHardware = useHardware;

			sceneDesc.flags |= NX_SF_ENABLE_ACTIVETRANSFORMS;
			scene = sdk->createScene(sceneDesc);
			if(scene)
			{
				NxMaterial *defaultMaterial = scene->getMaterialFromIndex(0);
				defaultMaterial->setStaticFriction(params->defaultStaticFriction);
				defaultMaterial->setDynamicFriction(params->defaultDynamicFriction);
				defaultMaterial->setRestitution(params->defaultRestitution);

#ifdef PROJECT_CLAW_PROTO
				// Create material for cops (larger friction, no restitution)
				NxMaterialDesc materialDesc;
				materialDesc.restitution = 0.0f;   
				materialDesc.restitutionCombineMode = NX_CM_MIN;
				materialDesc.staticFriction = 10.0f;
				materialDesc.dynamicFriction = 10.0f;
				unitMaterial = scene->createMaterial(materialDesc);
#endif

				sdk->setParameter(NX_VISUALIZATION_SCALE, 1.f);

#ifndef PROJECT_SHADOWGROUNDS
				sdk->setParameter(NX_SKIN_WIDTH, 0.01f);
#endif

				// NEW: the new scriptable collision/contact group initialization
				int contactFlags1 = NX_NOTIFY_ON_START_TOUCH | NX_NOTIFY_ON_TOUCH | NX_NOTIFY_FORCES;
#ifdef PHYSICS_FEEDBACK
				int contactFlags2 = NX_NOTIFY_ON_START_TOUCH | NX_NOTIFY_ON_TOUCH | NX_NOTIFY_FORCES;
#else
				int contactFlags2 = NX_NOTIFY_ON_START_TOUCH | NX_NOTIFY_FORCES;
#endif
				if (params->scriptRunner != NULL)
				{
					bool ok = params->scriptRunner->runPhysicsLibScript("physics_init", "set_contacts");
					if (!ok)
						::Logger::getInstance()->error("PhysicsLib - Failed to run physics_init:set_contacts script (script/sub may not be loaded or did not return expected value).");
				}

				for (int i = 0; i < PHYSICS_MAX_COLLISIONGROUPS; i++)
				{
					for (int j = 0; j < PHYSICS_MAX_COLLISIONGROUPS; j++)
					{
						if (physicslib_group_cont[i][j] != physicslib_group_cont[j][i])
						{
							::Logger::getInstance()->error("PhysicsLib - Improperly mirrored physics contacts data (group1 -> group2 does not have same flag as group2 -> group1).");
							::Logger::getInstance()->debug("contacts data group numbers follow:");
							::Logger::getInstance()->debug(int2str(i));
							::Logger::getInstance()->debug(int2str(j));
开发者ID:sopyer,项目名称:Shadowgrounds,代码行数:67,代码来源:physics_lib.cpp


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