本文整理汇总了C++中NetConnection::processRawPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ NetConnection::processRawPacket方法的具体用法?C++ NetConnection::processRawPacket怎么用?C++ NetConnection::processRawPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetConnection
的用法示例。
在下文中一共展示了NetConnection::processRawPacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: processPacketReceiveEvent
void NetInterface::processPacketReceiveEvent(NetAddress srcAddress, RawData packetData)
{
U32 dataSize = packetData.size;
BitStream pStream(packetData.data, dataSize);
// Determine what to do with this packet:
if(packetData.data[0] & 0x01) // it's a protocol packet...
{
// if the LSB of the first byte is set, it's a game data packet
// so pass it to the appropriate connection.
// lookup the connection in the addressTable
NetConnection *conn = NetConnection::lookup(&srcAddress);
if(conn)
conn->processRawPacket(&pStream);
}
else
{
// Otherwise, it's either a game info packet or a
// connection handshake packet.
U8 packetType;
pStream.read(&packetType);
NetAddress *addr = &srcAddress;
if(packetType <= GameHeartbeat)
handleInfoPacket(addr, packetType, &pStream);
#ifdef GGC_PLUGIN
else if (packetType == GGCPacket)
{
HandleGGCPacket(addr, (U8*)packetData.data, dataSize);
}
#endif
else
{
// check if there's a connection already:
switch(packetType)
{
case ConnectChallengeRequest:
handleConnectChallengeRequest(addr, &pStream);
break;
case ConnectRequest:
handleConnectRequest(addr, &pStream);
break;
case ConnectChallengeResponse:
handleConnectChallengeResponse(addr, &pStream);
break;
case ConnectAccept:
handleConnectAccept(addr, &pStream);
break;
case Disconnect:
handleDisconnect(addr, &pStream);
break;
case ConnectReject:
handleConnectReject(addr, &pStream);
break;
}
}
}
}