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C++ NetConnection::processRawPacket方法代码示例

本文整理汇总了C++中NetConnection::processRawPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ NetConnection::processRawPacket方法的具体用法?C++ NetConnection::processRawPacket怎么用?C++ NetConnection::processRawPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetConnection的用法示例。


在下文中一共展示了NetConnection::processRawPacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processPacketReceiveEvent

void NetInterface::processPacketReceiveEvent(NetAddress srcAddress, RawData packetData)
{

   U32 dataSize = packetData.size;
   BitStream pStream(packetData.data, dataSize);

   // Determine what to do with this packet:

   if(packetData.data[0] & 0x01) // it's a protocol packet...
   {
      // if the LSB of the first byte is set, it's a game data packet
      // so pass it to the appropriate connection.

      // lookup the connection in the addressTable
      NetConnection *conn = NetConnection::lookup(&srcAddress);
      if(conn)
         conn->processRawPacket(&pStream);
   }
   else
   {
      // Otherwise, it's either a game info packet or a
      // connection handshake packet.

      U8 packetType;
      pStream.read(&packetType);
      NetAddress *addr = &srcAddress;

      if(packetType <= GameHeartbeat)
         handleInfoPacket(addr, packetType, &pStream);
#ifdef GGC_PLUGIN
      else if (packetType == GGCPacket)
      {
         HandleGGCPacket(addr, (U8*)packetData.data, dataSize);
      }
#endif
      else
      {
         // check if there's a connection already:
         switch(packetType)
         {
            case ConnectChallengeRequest:
               handleConnectChallengeRequest(addr, &pStream);
               break;
            case ConnectRequest:
               handleConnectRequest(addr, &pStream);
               break;
            case ConnectChallengeResponse:
               handleConnectChallengeResponse(addr, &pStream);
               break;
            case ConnectAccept:
               handleConnectAccept(addr, &pStream);
               break;
            case Disconnect:
               handleDisconnect(addr, &pStream);
               break;
            case ConnectReject:
               handleConnectReject(addr, &pStream);
               break;
         }
      }
   }
}
开发者ID:mray,项目名称:terminal-overload,代码行数:62,代码来源:netInterface.cpp


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