本文整理汇总了C++中NetConnection::ListenNewClients方法的典型用法代码示例。如果您正苦于以下问题:C++ NetConnection::ListenNewClients方法的具体用法?C++ NetConnection::ListenNewClients怎么用?C++ NetConnection::ListenNewClients使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetConnection
的用法示例。
在下文中一共展示了NetConnection::ListenNewClients方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
char* worldaddress = argv[4];
if (strlen(address) <= 0)
{
cerr << "Invalid address" << endl;
exit(0);
}
if (port <= 0)
{
cerr << "Bad port specified" << endl;
exit(0);
}
if (strlen(worldaddress) <= 0)
{
cerr << "Invalid worldaddress" << endl;
exit(0);
}
if (signal(SIGINT, CatchSignal) == SIG_ERR)
{
cerr << "Could not set signal handler" << endl;
return 0;
}
net.SaveInfo(address, port, worldaddress);
#ifdef EQC_SHAREDMEMORY
// -Cofruben: Load Shared Memory
EQC::Common::PrintF(CP_SHAREDMEMORY, "Loading Shared Memory Core...");
SharedMemory::Load();
EQC::Common::PrintF(CP_GENERIC, "Done.\n");
#else
EQC::Common::PrintF(CP_ZONESERVER, "Loading items...\n");
Database::Instance()->LoadItems();
#endif
EQC::Common::PrintF(CP_SPELL, "Loading SP DAT...\n");
spells_handler.LoadSpells(SPDat_Location);
EQC::Common::PrintF(CP_ZONESERVER, "Loading guild and guild ranks...\n");
zgm.LoadGuilds();
EQC::Common::PrintF(CP_ZONESERVER, "Loading faction data...\n");
Database::Instance()->LoadFactionData();
EQC::Common::PrintF(CP_ZONESERVER, "Loading faction lists...\n");
Database::Instance()->LoadNPCFactionLists();
EQC::Common::PrintF(CP_ZONESERVER, "Loading Corpse decay Timers...\n");
Database::Instance()->GetDecayTimes(npcCorpseDecayTimes);
if (!worldserver.Init()) {
cerr << "InitWorldServer failed" << endl;
}
//Yeahlight: Static zone support
if(strcmp(zone_name, ".") == 0)
{
EQC::Common::PrintF(CP_ZONESERVER, "Entering sleep mode.\n");
}
else if(!Zone::Bootup(zone_name))
{
EQC::Common::PrintF(CP_ZONESERVER, "%s boot FAILED!\n", zone_name);
}
else
{
EQC::Common::PrintF(CP_ZONESERVER, "%s boot was successful.\n", zone_name);
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
net.StartProcessLoop();
MNetLoop.lock();
while(RunLoops)
{
Timer::SetCurrentTime();
if (ZoneLoaded) {
net.ListenNewClients();
client_list.SendPacketQueues();
}
if (InterserverTimer.Check()) {
InterserverTimer.Start();
Database::Instance()->PingMySQL();
entity_list.UpdateWho();
}
MNetLoop.unlock();
Sleep(1);
MNetLoop.lock();
}
MNetLoop.unlock();
if (zone != 0)
Zone::Shutdown(true);
while (WorldLoopRunning || ProcessLoopRunning) {
Sleep(1);
}
#ifdef EQC_SHAREDMEMORY
// -Cofruben: Unload Shared Memory.
SharedMemory::Unload();
#endif
return 0;
}