当前位置: 首页>>代码示例>>C++>>正文


C++ NetConnection::onConnectionEstablished方法代码示例

本文整理汇总了C++中NetConnection::onConnectionEstablished方法的典型用法代码示例。如果您正苦于以下问题:C++ NetConnection::onConnectionEstablished方法的具体用法?C++ NetConnection::onConnectionEstablished怎么用?C++ NetConnection::onConnectionEstablished使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetConnection的用法示例。


在下文中一共展示了NetConnection::onConnectionEstablished方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleConnectAccept

void NetInterface::handleConnectAccept(const Address &address, BitStream *stream)
{
   Nonce nonce, serverNonce;

   nonce.read(stream);
   serverNonce.read(stream);

   U32 decryptPos = stream->getBytePosition();
   stream->setBytePosition(decryptPos);

   // Make sure we're actually waiting for a connection.  If not, then there's something wrong, and we bail.
   NetConnection *conn = findPendingConnection(address);
   if(!conn || conn->getConnectionState() != NetConnection::AwaitingConnectResponse)
      return;

   ConnectionParameters &theParams = conn->getConnectionParameters();

   if(theParams.mNonce != nonce || theParams.mServerNonce != serverNonce)
      return;

   if(theParams.mUsingCrypto)
   {
      SymmetricCipher theCipher(theParams.mSharedSecret);
      if(!stream->decryptAndCheckHash(NetConnection::MessageSignatureBytes, decryptPos, &theCipher))
         return;
   }
   U32 recvSequence;
   stream->read(&recvSequence);
   conn->setInitialRecvSequence(recvSequence);

   NetConnection::TerminationReason reason;
   if(!conn->readConnectAccept(stream, reason))
   {
      removePendingConnection(conn);
      return;
   }

   if(theParams.mUsingCrypto)
   {
      stream->read(SymmetricCipher::KeySize, theParams.mInitVector);
      conn->setSymmetricCipher(new SymmetricCipher(theParams.mSymmetricKey, theParams.mInitVector));
   }

   addConnection(conn);           // First, add it as a regular connection,
   removePendingConnection(conn); // then remove it from the pending connection list

   conn->setConnectionState(NetConnection::Connected);
   conn->onConnectionEstablished(); // notify the connection that it has been established
   logprintf(LogConsumer::LogNetInterface, "Received Connect Accept - connection established.");
}
开发者ID:mrozbarry,项目名称:bitfighter-experiments,代码行数:50,代码来源:netInterface.cpp

示例2: handleConnectAccept

void NetInterface::handleConnectAccept(const Address &address, BitStream *stream)
{
   Nonce nonce, serverNonce;

   nonce.read(stream);
   serverNonce.read(stream);
   U32 decryptPos = stream->getBytePosition();
   stream->setBytePosition(decryptPos);

   NetConnection *conn = findPendingConnection(address);
   if(!conn || conn->getConnectionState() != NetConnection::AwaitingConnectResponse)
      return;

   ConnectionParameters &theParams = conn->getConnectionParameters();

   if(theParams.mNonce != nonce || theParams.mServerNonce != serverNonce)
      return;

   if(theParams.mUsingCrypto)
   {
      SymmetricCipher theCipher(theParams.mSharedSecret);
      if(!stream->decryptAndCheckHash(NetConnection::MessageSignatureBytes, decryptPos, &theCipher))
         return;
   }
   U32 recvSequence;
   stream->read(&recvSequence);
   conn->setInitialRecvSequence(recvSequence);

   const char *errorString = NULL;
   if(!conn->readConnectAccept(stream, &errorString))
   {
      removePendingConnection(conn);
      return;
   }
   if(theParams.mUsingCrypto)
   {
      stream->read(SymmetricCipher::KeySize, theParams.mInitVector);
      conn->setSymmetricCipher(new SymmetricCipher(theParams.mSymmetricKey, theParams.mInitVector));
   }

   addConnection(conn); // first, add it as a regular connection
   removePendingConnection(conn); // remove from the pending connection list

   conn->setConnectionState(NetConnection::Connected);
   conn->onConnectionEstablished(); // notify the connection that it has been established
   TNLLogMessageV(LogNetInterface, ("Received Connect Accept - connection established."));
}
开发者ID:HwakyoungLee,项目名称:opentnl,代码行数:47,代码来源:netInterface.cpp

示例3: handleConnectAccept

void NetInterface::handleConnectAccept(const NetAddress *address, BitStream *stream)
{
   U32 connectSequence;
   stream->read(&connectSequence);
   NetConnection *conn = findPendingConnection(address, connectSequence);
   if(!conn || conn->getConnectionState() != NetConnection::AwaitingConnectResponse)
      return;
   const char *errorString = NULL;
   if(!conn->readConnectAccept(stream, &errorString))
   {
      conn->handleStartupError(errorString);
      removePendingConnection(conn);
      conn->deleteObject();
      return;
   }

   removePendingConnection(conn); // remove from the pending connection list
   conn->setNetworkConnection(true);
   conn->onConnectionEstablished(true); // notify the connection that it has been established
   conn->setEstablished(); // installs the connection in the connection table, and causes pings/timeouts to happen
   conn->setConnectSequence(connectSequence);
}
开发者ID:mray,项目名称:terminal-overload,代码行数:22,代码来源:netInterface.cpp

示例4: handleConnectRequest


//.........这里部分代码省略.........
   ConnectionParameters theParams;
   theParams.mNonce.read(stream);
   theParams.mServerNonce.read(stream);
   stream->read(&theParams.mClientIdentity);

   if(theParams.mClientIdentity != computeClientIdentityToken(address, theParams.mNonce))
      return;

   stream->read(&theParams.mPuzzleDifficulty);
   stream->read(&theParams.mPuzzleSolution);

   // see if the connection is in the main connection table.
   // If the connection is in the connection table and it has
   // the same initiatorSequence, we'll just resend the connect
   // acceptance packet, assuming that the last time we sent it
   // it was dropped.
   NetConnection *connect = findConnection(address);
   if(connect)
   {
      ConnectionParameters &cp = connect->getConnectionParameters();
      if(cp.mNonce == theParams.mNonce && cp.mServerNonce == theParams.mServerNonce)
      {
         sendConnectAccept(connect);
         return;
      }
   }

   // check the puzzle solution
   ClientPuzzleManager::ErrorCode result = mPuzzleManager.checkSolution(
      theParams.mPuzzleSolution, theParams.mNonce, theParams.mServerNonce,
      theParams.mPuzzleDifficulty, theParams.mClientIdentity);

   if(result != ClientPuzzleManager::Success)
   {
      sendConnectReject(&theParams, address, "Puzzle");
      return;
   }

   if(stream->readFlag())
   {
      if(mPrivateKey.isNull())
         return;

      theParams.mUsingCrypto = true;
      theParams.mPublicKey = new AsymmetricKey(stream);
      theParams.mPrivateKey = mPrivateKey;

      U32 decryptPos = stream->getBytePosition();

      stream->setBytePosition(decryptPos);
      theParams.mSharedSecret = theParams.mPrivateKey->computeSharedSecretKey(theParams.mPublicKey);
      //logprintf("shared secret (server) %s", theParams.mSharedSecret->encodeBase64()->getBuffer());

      SymmetricCipher theCipher(theParams.mSharedSecret);

      if(!stream->decryptAndCheckHash(NetConnection::MessageSignatureBytes, decryptPos, &theCipher))
         return;

      // now read the first part of the connection's symmetric key
      stream->read(SymmetricCipher::KeySize, theParams.mSymmetricKey);
      Random::read(theParams.mInitVector, SymmetricCipher::KeySize);
   }

   U32 connectSequence;
   theParams.mDebugObjectSizes = stream->readFlag();
   stream->read(&connectSequence);
   TNLLogMessageV(LogNetInterface, ("Received Connect Request %8x", theParams.mClientIdentity));

   if(connect)
      disconnect(connect, NetConnection::ReasonSelfDisconnect, "NewConnection");

   char connectionClass[256];
   stream->readString(connectionClass);

   NetConnection *conn = NetConnectionRep::create(connectionClass);

   if(!conn)
      return;

   RefPtr<NetConnection> theConnection = conn;
   conn->getConnectionParameters() = theParams;

   conn->setNetAddress(address);
   conn->setInitialRecvSequence(connectSequence);
   conn->setInterface(this);

   if(theParams.mUsingCrypto)
      conn->setSymmetricCipher(new SymmetricCipher(theParams.mSymmetricKey, theParams.mInitVector));

   const char *errorString = NULL;
   if(!conn->readConnectRequest(stream, &errorString))
   {
      sendConnectReject(&theParams, address, errorString);
      return;
   }
   addConnection(conn);
   conn->setConnectionState(NetConnection::Connected);
   conn->onConnectionEstablished();
   sendConnectAccept(conn);
}
开发者ID:HwakyoungLee,项目名称:opentnl,代码行数:101,代码来源:netInterface.cpp

示例5: handleArrangedConnectRequest

void NetInterface::handleArrangedConnectRequest(const Address &theAddress, BitStream *stream)
{
   S32 i, j;
   NetConnection *conn;
   Nonce nonce, serverNonce;
   nonce.read(stream);

   // see if the connection is in the main connection table.
   // If the connection is in the connection table and it has
   // the same initiatorSequence, we'll just resend the connect
   // acceptance packet, assuming that the last time we sent it
   // it was dropped.
   NetConnection *oldConnection = findConnection(theAddress);
   if(oldConnection)
   {
      ConnectionParameters &cp = oldConnection->getConnectionParameters();
      if(cp.mNonce == nonce)
      {
         sendConnectAccept(oldConnection);
         return;
      }
   }

   for(i = 0; i < mPendingConnections.size(); i++)
   {
      conn = mPendingConnections[i];
      ConnectionParameters &theParams = conn->getConnectionParameters();

      if(conn->getConnectionState() != NetConnection::SendingPunchPackets || theParams.mIsInitiator)
         continue;

      if(nonce != theParams.mNonce)
         continue;

      for(j = 0; j < theParams.mPossibleAddresses.size(); j++)
         if(theAddress.isEqualAddress(theParams.mPossibleAddresses[j]))
            break;
      if(j != theParams.mPossibleAddresses.size())
         break;
   }
   if(i == mPendingConnections.size())
      return;
   
   ConnectionParameters &theParams = conn->getConnectionParameters();
   SymmetricCipher theCipher(theParams.mArrangedSecret);
   if(!stream->decryptAndCheckHash(NetConnection::MessageSignatureBytes, stream->getBytePosition(), &theCipher))
      return;

   stream->setBytePosition(stream->getBytePosition());

   serverNonce.read(stream);
   if(serverNonce != theParams.mServerNonce)
      return;

   if(stream->readFlag())
   {
      if(mPrivateKey.isNull())
         return;
      theParams.mUsingCrypto = true;
      theParams.mPublicKey = new AsymmetricKey(stream);
      theParams.mPrivateKey = mPrivateKey;

      U32 decryptPos = stream->getBytePosition();
      stream->setBytePosition(decryptPos);
      theParams.mSharedSecret = theParams.mPrivateKey->computeSharedSecretKey(theParams.mPublicKey);
      SymmetricCipher theCipher(theParams.mSharedSecret);
      
      if(!stream->decryptAndCheckHash(NetConnection::MessageSignatureBytes, decryptPos, &theCipher))
         return;

      // now read the first part of the connection's session (symmetric) key
      stream->read(SymmetricCipher::KeySize, theParams.mSymmetricKey);
      Random::read(theParams.mInitVector, SymmetricCipher::KeySize);
   }

   U32 connectSequence;
   theParams.mDebugObjectSizes = stream->readFlag();
   stream->read(&connectSequence);
   TNLLogMessageV(LogNetInterface, ("Received Arranged Connect Request"));

   if(oldConnection)
      disconnect(oldConnection, NetConnection::ReasonSelfDisconnect, "");

   conn->setNetAddress(theAddress);
   conn->setInitialRecvSequence(connectSequence);
   if(theParams.mUsingCrypto)
      conn->setSymmetricCipher(new SymmetricCipher(theParams.mSymmetricKey, theParams.mInitVector));

   const char *errorString = NULL;
   if(!conn->readConnectRequest(stream, &errorString))
   {
      sendConnectReject(&theParams, theAddress, errorString);
      removePendingConnection(conn);
      return;
   }
   addConnection(conn);
   removePendingConnection(conn);
   conn->setConnectionState(NetConnection::Connected);
   conn->onConnectionEstablished();
   sendConnectAccept(conn);
//.........这里部分代码省略.........
开发者ID:HwakyoungLee,项目名称:opentnl,代码行数:101,代码来源:netInterface.cpp

示例6: handleConnectRequest

void NetInterface::handleConnectRequest(const NetAddress *address, BitStream *stream)
{
   if(!mAllowConnections)
      return;
   Con::printf("Got Connect Request");
   U32 connectSequence;
   stream->read(&connectSequence);

   // see if the connection is in the main connection table:

   NetConnection *connect = NetConnection::lookup(address);
   if(connect && connect->getSequence() == connectSequence)
   {
      sendConnectAccept(connect);
      return;
   }
   U32 addressDigest[4];
   U32 computedAddressDigest[4];

   stream->read(&addressDigest[0]);
   stream->read(&addressDigest[1]);
   stream->read(&addressDigest[2]);
   stream->read(&addressDigest[3]);

   computeNetMD5(address, connectSequence, computedAddressDigest);
   if(addressDigest[0] != computedAddressDigest[0] ||
      addressDigest[1] != computedAddressDigest[1] ||
      addressDigest[2] != computedAddressDigest[2] ||
      addressDigest[3] != computedAddressDigest[3])
      return; // bogus connection attempt

   if(connect)
   {
      if(connect->getSequence() > connectSequence)
         return; // the existing connection should be kept - the incoming request is stale.
      else
         connect->deleteObject(); // disconnect this one, and allow the new one to be created.
   }

   char connectionClass[255];
   stream->readString(connectionClass);

   ConsoleObject *co = ConsoleObject::create(connectionClass);
   NetConnection *conn = dynamic_cast<NetConnection *>(co);
   if(!conn || !conn->canRemoteCreate())
   {
      delete co;
      return;
   }
   conn->registerObject();
   conn->setNetAddress(address);
   conn->setNetworkConnection(true);
   conn->setSequence(connectSequence);

   const char *errorString = NULL;
   if(!conn->readConnectRequest(stream, &errorString))
   {
      sendConnectReject(conn, errorString);
      conn->deleteObject();
      return;
   }
   conn->setNetworkConnection(true);
   conn->onConnectionEstablished(false);
   conn->setEstablished();
   conn->setConnectSequence(connectSequence);
   sendConnectAccept(conn);
}
开发者ID:mray,项目名称:terminal-overload,代码行数:67,代码来源:netInterface.cpp


注:本文中的NetConnection::onConnectionEstablished方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。