本文整理汇总了C++中NetConnection::connectTo方法的典型用法代码示例。如果您正苦于以下问题:C++ NetConnection::connectTo方法的具体用法?C++ NetConnection::connectTo怎么用?C++ NetConnection::connectTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetConnection
的用法示例。
在下文中一共展示了NetConnection::connectTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onJoinServerClicked
bool GUIApplication::onJoinServerClicked(const CEGUI::EventArgs&)
{
String playerName = m_guiContext->getRootWindow()->getChild("JoinServer/playerName")->getText();
String serverIp = m_guiContext->getRootWindow()->getChild("JoinServer/serverIp")->getText();
m_userName = playerName;
m_userListensUdpPort = 11223;
m_userCreated = true;
RemotePeersManager::getManager()->setMyName(m_userName.c_str());
RemotePeersManager::getManager()->setMyUdpPort(m_userListensUdpPort);
// TODO: start listening at given UDP port.
std::string errStr;
if (!m_networkThread.startUdpListener(m_userListensUdpPort, errStr))
{
return true;
}
NetConnection* newConnection = new NetConnection(*m_networkService);
RemoteMessagePeer* myPeer = new RemoteMessagePeer(newConnection, false, *m_networkService);
newConnection->connectTo(serverIp.c_str(), 1778);
if (!m_networkThread.isRunning())
m_networkThread.start();
return true;
}
示例2: consoleConnect
void GUIApplication::consoleConnect(const std::vector<String>& params, String& output)
{
if (!m_userCreated)
{
output = "\nThis command is only available after log-in";
return;
}
if (params.size() < 3)
{
output = "\nExpected more parameters: connect <address> <tcp_port>";
return;
}
unsigned int tcpPort = 0;
try {
tcpPort = boost::lexical_cast<unsigned int>(params[2]);
}
catch (boost::bad_lexical_cast)
{
output = "\nBad parameter types. Expected: connect <address> <tcp_port>";
return;
}
NetConnection* newConnection = new NetConnection(*m_networkService);
RemoteMessagePeer* myPeer = new RemoteMessagePeer(newConnection, false, *m_networkService);
newConnection->connectTo(params[1].c_str(), tcpPort);
if (!m_networkThread.isRunning())
m_networkThread.start();
output = "\ncommand accepted.";
}