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C++ Motion::alreadyCC方法代码示例

本文整理汇总了C++中Motion::alreadyCC方法的典型用法代码示例。如果您正苦于以下问题:C++ Motion::alreadyCC方法的具体用法?C++ Motion::alreadyCC怎么用?C++ Motion::alreadyCC使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Motion的用法示例。


在下文中一共展示了Motion::alreadyCC方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: cMin

bool ompl::geometric::FMT::expandTreeFromNode(Motion **z)
{
    // Find all nodes that are near z, and also in set Unvisited

    std::vector<Motion*> xNear;
    const std::vector<Motion*> &zNeighborhood = neighborhoods_[*z];
    const unsigned int zNeighborhoodSize = zNeighborhood.size();
    xNear.reserve(zNeighborhoodSize);

    for (unsigned int i = 0; i < zNeighborhoodSize; ++i)
    {
        Motion *x = zNeighborhood[i];
        if (x->getSetType() == Motion::SET_UNVISITED)
        {
            saveNeighborhood(x);
            if (nearestK_)
            {
                // Only include neighbors that are mutually k-nearest
                // Relies on NN datastructure returning k-nearest in sorted order
                const base::Cost connCost = opt_->motionCost((*z)->getState(), x->getState());
                const base::Cost worstCost = opt_->motionCost(neighborhoods_[x].back()->getState(), x->getState());

                if (opt_->isCostBetterThan(worstCost, connCost))
                    continue;
                else
                    xNear.push_back(x);
            }
            else
                xNear.push_back(x);
        }
    }

    // For each node near z and in set Unvisited, attempt to connect it to set Open
    std::vector<Motion*> yNear;
    std::vector<Motion*> Open_new;
    const unsigned int xNearSize = xNear.size();
    for (unsigned int i = 0 ; i < xNearSize; ++i)
    {
        Motion *x = xNear[i];

        // Find all nodes that are near x and in set Open
        const std::vector<Motion*> &xNeighborhood = neighborhoods_[x];

        const unsigned int xNeighborhoodSize = xNeighborhood.size();
        yNear.reserve(xNeighborhoodSize);
        for (unsigned int j = 0; j < xNeighborhoodSize; ++j)
        {
            if (xNeighborhood[j]->getSetType() == Motion::SET_OPEN)
                yNear.push_back(xNeighborhood[j]);
        }

        // Find the lowest cost-to-come connection from Open to x
        base::Cost cMin(std::numeric_limits<double>::infinity());
        Motion *yMin = getBestParent(x, yNear, cMin);
        yNear.clear();

        // If an optimal connection from Open to x was found
        if (yMin != nullptr)
        {
            bool collision_free = false;
            if (cacheCC_)
            {
                if (!yMin->alreadyCC(x))
                {
                    collision_free = si_->checkMotion(yMin->getState(), x->getState());
                    ++collisionChecks_;
                    // Due to FMT* design, it is only necessary to save unsuccesful
                    // connection attemps because of collision
                    if (!collision_free)
                        yMin->addCC(x);
                }
            }
            else
            {
                ++collisionChecks_;
                collision_free = si_->checkMotion(yMin->getState(), x->getState());
            }

            if (collision_free)
            {
                // Add edge from yMin to x
                x->setParent(yMin);
                x->setCost(cMin);
                x->setHeuristicCost(opt_->motionCostHeuristic(x->getState(), goalState_));
                yMin->getChildren().push_back(x);

                // Add x to Open
                Open_new.push_back(x);
                // Remove x from Unvisited
                x->setSetType(Motion::SET_CLOSED);
            }
        } // An optimal connection from Open to x was found
    } // For each node near z and in set Unvisited, try to connect it to set Open

    // Update Open
    Open_.pop();
    (*z)->setSetType(Motion::SET_CLOSED);

    // Add the nodes in Open_new to Open
    unsigned int openNewSize = Open_new.size();
//.........这里部分代码省略.........
开发者ID:RickOne16,项目名称:ompl,代码行数:101,代码来源:FMT.cpp


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