本文整理汇总了C++中MeshBuilder::RenormalizeSkinWeights方法的典型用法代码示例。如果您正苦于以下问题:C++ MeshBuilder::RenormalizeSkinWeights方法的具体用法?C++ MeshBuilder::RenormalizeSkinWeights怎么用?C++ MeshBuilder::RenormalizeSkinWeights使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder::RenormalizeSkinWeights方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ImportVertex
//-----------------------------------------------------------------------------------
static void ImportVertex(MeshBuilder& builder, const Matrix4x4& transform, FbxMesh* mesh, int polyIndex, int vertIndex, std::vector<SkinWeight>& skinWeights)
{
Vector3 normal;
if (GetNormal(normal, transform, mesh, polyIndex, vertIndex))
{
builder.SetNormal(normal);
//Temporary hack to get around not supporting multiple vertex definitions
Vector3 bitangent = Vector3::UP;
if (normal == bitangent)
{
bitangent = Vector3::FORWARD;
}
Vector3 tangent = Vector3::Cross(bitangent, normal);
bitangent = Vector3::Cross(normal, tangent);
builder.SetTangent(tangent);
builder.SetBitangent(bitangent);
}
RGBA color;
if (GetColor(color, mesh, polyIndex, vertIndex))
{
builder.SetColor(color);
}
Vector2 uv;
if (GetUV(uv, mesh, polyIndex, vertIndex, 0))
{
builder.SetUV(uv);
}
//Set Skin Weights
int controlIndex = mesh->GetPolygonVertex(polyIndex, vertIndex);
if (controlIndex < skinWeights.size())
{
builder.SetBoneWeights(skinWeights[controlIndex].indices, skinWeights[controlIndex].weights);
builder.RenormalizeSkinWeights(); //Just to be safe.
}
else
{
builder.ClearBoneWeights();
}
Vector3 position;
if (GetPosition(&position, transform, mesh, polyIndex, vertIndex))
{
builder.AddVertex(position);
}
}