本文整理汇总了C++中MembershipRequest::GetPlayerGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ MembershipRequest::GetPlayerGUID方法的具体用法?C++ MembershipRequest::GetPlayerGUID怎么用?C++ MembershipRequest::GetPlayerGUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MembershipRequest
的用法示例。
在下文中一共展示了MembershipRequest::GetPlayerGUID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddMembershipRequest
void GuildFinderMgr::AddMembershipRequest(ObjectGuid const& guildGuid, MembershipRequest const& request)
{
_membershipRequestsByGuild[guildGuid][request.GetPlayerGUID()] = request;
_membershipRequestsByPlayer[request.GetPlayerGUID()][guildGuid] = request;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT);
stmt->setUInt64(0, request.GetGuildGuid().GetCounter());
stmt->setUInt64(1, request.GetPlayerGUID().GetCounter());
stmt->setUInt8(2, request.GetAvailability());
stmt->setUInt8(3, request.GetClassRoles());
stmt->setUInt8(4, request.GetInterests());
stmt->setString(5, request.GetComment());
stmt->setUInt32(6, request.GetSubmitTime());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// Notify the applicant his submittion has been added
if (Player* player = ObjectAccessor::FindPlayer(request.GetPlayerGUID()))
SendMembershipRequestListUpdate(player);
// Notify the guild master and officers the list changed
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
SendApplicantListUpdate(guild);
}
示例2: HandleGuildFinderGetRecruits
// Lists all recruits for a guild - Misses times
void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS");
uint32 unkTime = 0;
//recvPacket >> unkTime;
Player* player = GetPlayer();
if (!player->GetGuildId())
return;
std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId());
uint32 recruitCount = recruitsList.size();
ByteBuffer dataBuffer(53 * recruitCount);
WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, 7 + 26 * recruitCount + 53 * recruitCount);
data.WriteBits(recruitCount, 20);
for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr)
{
MembershipRequest request = *itr;
ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER));
data.WriteBit(playerGuid[1]);
data.WriteBit(playerGuid[4]);
data.WriteBit(playerGuid[2]);
data.WriteBit(playerGuid[6]);
data.WriteBits(request.GetName().size(), 7);
data.WriteBit(playerGuid[3]);
data.WriteBit(playerGuid[7]);
data.WriteBit(playerGuid[5]);
data.WriteBits(request.GetComment().size(), 11);
data.WriteBit(playerGuid[0]);
dataBuffer << int32(request.GetAvailability());
dataBuffer.WriteByteSeq(playerGuid[1]);
dataBuffer << int32(time(NULL) <= request.GetExpiryTime());
dataBuffer << int32(request.GetInterests());
dataBuffer << int32(request.GetClassRoles());
dataBuffer << int32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted.
dataBuffer.WriteString(request.GetName());
dataBuffer.WriteByteSeq(playerGuid[4]);
dataBuffer.WriteByteSeq(playerGuid[6]);
dataBuffer.WriteByteSeq(playerGuid[3]);
dataBuffer.WriteByteSeq(playerGuid[7]);
dataBuffer.WriteString(request.GetComment());
dataBuffer << int32(request.GetLevel());
dataBuffer << int32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires.
dataBuffer.WriteByteSeq(playerGuid[2]);
dataBuffer.WriteByteSeq(playerGuid[0]);
dataBuffer << int32(request.GetClass());
dataBuffer.WriteByteSeq(playerGuid[5]);
}
data.FlushBits();
data.append(dataBuffer);
data << uint32(time(NULL)); // Unk time
player->SendDirectMessage(&data);
}
示例3: AddMembershipRequest
void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request)
{
_membershipRequests[guildGuid].push_back(request);
std::string comment = request.GetComment();
CharacterDatabase.escape_string(comment);
CharacterDatabase.PExecute("REPLACE INTO guild_finder_applicant (guildId, playerGuid, availability, classRole, interests, comment, submitTime) VALUES('%u', '%u', '%u', '%u', '%u', '%s', '%u')", request.GetGuildId(), request.GetPlayerGUID(), request.GetAvailability(), request.GetClassRoles(), request.GetInterests(), comment.c_str(), request.GetSubmitTime());
// Notify the applicant his submittion has been added
if (Player* player = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, request.GetPlayerGUID())))
SendMembershipRequestListUpdate(*player);
// Notify the guild master and officers the list changed
if (Guild* guild = sGuildMgr.GetGuildById(guildGuid))
SendApplicantListUpdate(*guild);
}
示例4: HandleGuildFinderGetRecruits
// Lists all recruits for a guild - Misses times
void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS");
uint32 unkTime = 0;
recvPacket >> unkTime;
Player* player = GetPlayer();
if (!player->GetGuildId())
return;
std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId());
uint32 recruitCount = recruitsList.size();
ByteBuffer dataBuffer;
WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED);
data << uint32(time(NULL)); // Unk time
data.WriteBits(recruitCount, 18);
for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr)
{
MembershipRequest request = *itr;
ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER));
uint8 _class, _level = 0;
std::string name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_NAME_QUERY_SIMPLE);
stmt->setUInt32(0, request.GetPlayerGUID());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
//name, race, gender, class, level
Field* fields = result->Fetch();
name = fields[0].GetString();
_class = fields[3].GetUInt8();
_level = fields[4].GetUInt8();
}
data.WriteBits(request.GetComment().size(), 10);
data.WriteBitSeq<6, 3, 1, 4, 0, 5, 2>(playerGuid);
data.WriteBits(name.size(), 6);
data.WriteBitSeq<7>(playerGuid);
dataBuffer << uint32(_class);
dataBuffer << uint32(_level);
dataBuffer << uint32(0);
dataBuffer << uint32(time(NULL) <= request.GetExpiryTime());
dataBuffer << uint32(request.GetAvailability());
dataBuffer.WriteByteSeq<7>(playerGuid);
dataBuffer << uint32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted.
if (name.size() > 0)
dataBuffer.append(name.c_str(), name.size());
dataBuffer.WriteByteSeq<6>(playerGuid);
if (name.size() > 0)
dataBuffer.append(name.c_str(), name.size());
dataBuffer << uint32(request.GetClassRoles());
dataBuffer.WriteByteSeq<1>(playerGuid);
dataBuffer << uint32(request.GetInterests());
dataBuffer << uint32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires.
dataBuffer.WriteByteSeq<2, 5, 0, 4, 3>(playerGuid);
}
data.FlushBits();
data.append(dataBuffer);
player->SendDirectMessage(&data);
}