本文整理汇总了C++中MembershipRequest::GetLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ MembershipRequest::GetLevel方法的具体用法?C++ MembershipRequest::GetLevel怎么用?C++ MembershipRequest::GetLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MembershipRequest
的用法示例。
在下文中一共展示了MembershipRequest::GetLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleGuildFinderGetRecruits
// Lists all recruits for a guild - Misses times
void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS");
uint32 unkTime = 0;
//recvPacket >> unkTime;
Player* player = GetPlayer();
if (!player->GetGuildId())
return;
std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId());
uint32 recruitCount = recruitsList.size();
ByteBuffer dataBuffer(53 * recruitCount);
WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, 7 + 26 * recruitCount + 53 * recruitCount);
data.WriteBits(recruitCount, 20);
for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr)
{
MembershipRequest request = *itr;
ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER));
data.WriteBit(playerGuid[1]);
data.WriteBit(playerGuid[4]);
data.WriteBit(playerGuid[2]);
data.WriteBit(playerGuid[6]);
data.WriteBits(request.GetName().size(), 7);
data.WriteBit(playerGuid[3]);
data.WriteBit(playerGuid[7]);
data.WriteBit(playerGuid[5]);
data.WriteBits(request.GetComment().size(), 11);
data.WriteBit(playerGuid[0]);
dataBuffer << int32(request.GetAvailability());
dataBuffer.WriteByteSeq(playerGuid[1]);
dataBuffer << int32(time(NULL) <= request.GetExpiryTime());
dataBuffer << int32(request.GetInterests());
dataBuffer << int32(request.GetClassRoles());
dataBuffer << int32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted.
dataBuffer.WriteString(request.GetName());
dataBuffer.WriteByteSeq(playerGuid[4]);
dataBuffer.WriteByteSeq(playerGuid[6]);
dataBuffer.WriteByteSeq(playerGuid[3]);
dataBuffer.WriteByteSeq(playerGuid[7]);
dataBuffer.WriteString(request.GetComment());
dataBuffer << int32(request.GetLevel());
dataBuffer << int32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires.
dataBuffer.WriteByteSeq(playerGuid[2]);
dataBuffer.WriteByteSeq(playerGuid[0]);
dataBuffer << int32(request.GetClass());
dataBuffer.WriteByteSeq(playerGuid[5]);
}
data.FlushBits();
data.append(dataBuffer);
data << uint32(time(NULL)); // Unk time
player->SendDirectMessage(&data);
}